diff options
| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2024-10-29 14:49:26 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-29 14:49:26 +0800 |
| commit | f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21 (patch) | |
| tree | ea1d61342cd29368e19135000ec2948813096205 /tools/gfx/debug-layer/debug-shader-object.cpp | |
| parent | a729c15e9dce9f5116a38afc66329ab2ca4cea54 (diff) | |
format
* format
* Minor test fixes
* enable checking cpp format in ci
Diffstat (limited to 'tools/gfx/debug-layer/debug-shader-object.cpp')
| -rw-r--r-- | tools/gfx/debug-layer/debug-shader-object.cpp | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/tools/gfx/debug-layer/debug-shader-object.cpp b/tools/gfx/debug-layer/debug-shader-object.cpp index eb67c46ab..c262320f5 100644 --- a/tools/gfx/debug-layer/debug-shader-object.cpp +++ b/tools/gfx/debug-layer/debug-shader-object.cpp @@ -1,11 +1,10 @@ // debug-shader-object.cpp #include "debug-shader-object.h" +#include "debug-helper-functions.h" #include "debug-resource-views.h" #include "debug-sampler-state.h" -#include "debug-helper-functions.h" - namespace gfx { using namespace Slang; @@ -142,7 +141,9 @@ Result DebugShaderObject::setCombinedTextureSampler( m_resources[ShaderOffsetKey{offset}] = viewImpl; m_initializedBindingRanges.add(offset.bindingRangeIndex); return baseObject->setCombinedTextureSampler( - offset, getInnerObj(viewImpl), getInnerObj(sampler)); + offset, + getInnerObj(viewImpl), + getInnerObj(sampler)); } Result DebugShaderObject::setSpecializationArgs( @@ -155,11 +156,13 @@ Result DebugShaderObject::setSpecializationArgs( } Result DebugShaderObject::getCurrentVersion( - ITransientResourceHeap* transientHeap, IShaderObject** outObject) + ITransientResourceHeap* transientHeap, + IShaderObject** outObject) { SLANG_GFX_API_FUNC; ComPtr<IShaderObject> innerObject; - SLANG_RETURN_ON_FAIL(baseObject->getCurrentVersion(getInnerObj(transientHeap), innerObject.writeRef())); + SLANG_RETURN_ON_FAIL( + baseObject->getCurrentVersion(getInnerObj(transientHeap), innerObject.writeRef())); RefPtr<DebugShaderObject> debugShaderObject = new DebugShaderObject(); debugShaderObject->baseObject = innerObject; debugShaderObject->m_typeName = innerObject->getElementTypeLayout()->getName(); |
