| Age | Commit message (Expand) | Author |
|---|---|---|
| 2021-09-23 | Add method to retrieve native handles (#1944) | lucy96chen |
| 2021-07-28 | Experimental DXR1.0 support in gfx. (#1915) | Yong He |
| 2021-07-20 | Minor refactor to gfx D3D12 implementation. (#1913) | Yong He |
| 2021-07-08 | Implement gfx inline ray tracing on D3D12. (#1902) | Yong He |
| 2021-06-30 | [gfx] Add inline ray tracing support. (#1899) | Yong He |
| 2021-06-23 | [gfx] Add `IBufferResource::getDeviceAddress()`. (#1892) | Yong He |
| 2021-06-10 | Support timestamp queries in `gfx`. (#1880) | Yong He |
| 2021-05-25 | Rework shader object specialization control interface. (#1857) | Yong He |
| 2021-05-25 | Allow overriding specialization args via `IShaderObject`. (#1854) | Yong He |
| 2021-05-21 | [gfx] Support StructuredBuffer<IInterface>. (#1851) | Yong He |
| 2021-04-29 | `gfx` DebugCallback and debug layer. (#1822) | Yong He |
