| Age | Commit message (Expand) | Author |
|---|---|---|
| 2021-10-29 | Use detected shader model in gfx/d3d12. (#1996) | Yong He |
| 2021-10-26 | Expanded gfx::Format to include additional formats (#1982) | lucy96chen |
| 2021-07-08 | Implement gfx inline ray tracing on D3D12. (#1902) | Yong He |
| 2021-05-21 | [gfx] Support StructuredBuffer<IInterface>. (#1851) | Yong He |
| 2021-05-06 | Half texture support (#1836) | jsmall-nvidia |
| 2021-03-18 | Remove `DescriptorSet` from D3D11 and GL devices. (#1761) | Yong He |
| 2021-03-04 | Refactor `gfx` to surface `CommandBuffer` interface. (#1735) | Yong He |
| 2021-02-24 | Explicit swapchain interface in `gfx`. (#1726) | Yong He |
| 2021-01-14 | COM-ify all slang-gfx interfaces. (#1656) | Yong He |
| 2020-03-02 | Renamed UnownedStringSlice::size to getLength to make match String. (#1254) | jsmall-nvidia |
| 2019-09-13 | Refactor render-test to make cross platform (#1053) | jsmall-nvidia |
