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Making it easier to work with shaders
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Author
Age
*
Use detected shader model in gfx/d3d12. (#1996)
Yong He
2021-10-29
*
Re-enable gfx unit tests (#1993)
jsmall-nvidia
2021-10-28
*
Update glslang binaries (#1991)
jsmall-nvidia
2021-10-27
*
Small improvements around invoking unit-tests (#1978)
jsmall-nvidia
2021-10-27
*
Runs all gfx unit tests through a 'test proxy' (#1981)
jsmall-nvidia
2021-10-26
*
Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-10-26
*
Diagnostic for no type conformance + bug fix. (#1985)
Yong He
2021-10-21
*
Re-enable swiftshader. (#1984)
Yong He
2021-10-20
*
GFX: implement mutable shader objects. (#1963)
Yong He
2021-10-18
*
Disable swiftshader temporarily (#1971)
jsmall-nvidia
2021-10-09
*
Basic VK buffer barrier test (#1967)
Kai Yao
2021-10-08
*
Modified barrier API to accept multiple resources per call (#1959)
Kai Yao
2021-10-04
*
Removing exceptions from core/compiler-core (#1953)
jsmall-nvidia
2021-10-04
*
Get native handles for TextureResource and BufferResource (#1960)
lucy96chen
2021-10-04
*
Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952)
lucy96chen
2021-10-01
*
VK Resource Barrier (#1955)
Kai Yao
2021-09-30
*
Fix GitHub release (#1956)
Yong He
2021-09-30
*
Improvements to the unit test framework. (#1948)
Yong He
2021-09-28
*
Add existing device handle support unit test (#1946)
lucy96chen
2021-09-24
*
Move existing unit tests to a standalone dll. (#1945)
Yong He
2021-09-24
*
Add method to retrieve native handles (#1944)
lucy96chen
2021-09-23
*
Add gfx unit testing framework. (#1943)
Yong He
2021-09-22
*
Support for existing device/instance handles in Vulkan (#1942)
lucy96chen
2021-09-21
*
Allow D3D12Device to use an existing device handle (#1940)
lucy96chen
2021-09-15
*
Fix a crash in gfx d3d TransientHeap implementation. (#1937)
Yong He
2021-09-13
*
Bug fix in 16bit type emit, vk validation error fix. (#1936)
Yong He
2021-09-13
*
First Slang LLVM integration (#1934)
jsmall-nvidia
2021-09-10
*
Add API to control interface specialization. (#1925)
Yong He
2021-08-26
*
Add GLSL450 intrinsics to SPIRV direct emit. (#1921)
Yong He
2021-08-17
*
Further implementation of SPIRV direct emit. (#1920)
Yong He
2021-08-12
*
Experimental DXR1.0 support in gfx. (#1915)
Yong He
2021-07-28
*
Minor refactor to gfx D3D12 implementation. (#1913)
Yong He
2021-07-20
*
Enable swiftshader in linux CI builds (#1909)
Yong He
2021-07-19
*
Enable testing with Swiftshader. (#1906)
Yong He
2021-07-09
*
[gfx] Inline raytracing fixes in response to code review. (#1905)
Yong He
2021-07-09
*
Allow render-test to run inline ray tracing tests. (#1903)
Yong He
2021-07-08
*
Implement gfx inline ray tracing on D3D12. (#1902)
Yong He
2021-07-08
*
[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-06-30
*
Fixes related to combined texture/sampler types (#1894)
Theresa Foley
2021-06-25
*
Remove StructTag and associated systems (#1895)
jsmall-nvidia
2021-06-24
*
[gfx] Add `IBufferResource::getDeviceAddress()`. (#1892)
Yong He
2021-06-23
*
StructTag versioning (#1888)
jsmall-nvidia
2021-06-18
*
Properly fill `declref` in `Linkage::getContainerType`. (#1882)
Yong He
2021-06-11
*
CUDA layout corner cases/testing (#1881)
jsmall-nvidia
2021-06-10
*
Support timestamp queries in `gfx`. (#1880)
Yong He
2021-06-10
*
Various fixes to CUDA backend. (#1877)
Yong He
2021-06-08
*
Fix RWTexture issues on CUDA (#1876)
jsmall-nvidia
2021-06-08
*
Fixed issue around 4xFloat16 texture on CUDA (#1874)
jsmall-nvidia
2021-06-06
*
Fix D3D11 `uploadBufferResource`. (#1869)
Yong He
2021-06-04
*
Escape `\` in slang-embed. (#1870)
Yong He
2021-06-04
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