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* Use detected shader model in gfx/d3d12. (#1996)Yong He2021-10-29
* Re-enable gfx unit tests (#1993)jsmall-nvidia2021-10-28
* Update glslang binaries (#1991)jsmall-nvidia2021-10-27
* Small improvements around invoking unit-tests (#1978)jsmall-nvidia2021-10-27
* Runs all gfx unit tests through a 'test proxy' (#1981)jsmall-nvidia2021-10-26
* Expanded gfx::Format to include additional formats (#1982)lucy96chen2021-10-26
* Diagnostic for no type conformance + bug fix. (#1985)Yong He2021-10-21
* Re-enable swiftshader. (#1984)Yong He2021-10-20
* GFX: implement mutable shader objects. (#1963)Yong He2021-10-18
* Disable swiftshader temporarily (#1971)jsmall-nvidia2021-10-09
* Basic VK buffer barrier test (#1967)Kai Yao2021-10-08
* Modified barrier API to accept multiple resources per call (#1959)Kai Yao2021-10-04
* Removing exceptions from core/compiler-core (#1953)jsmall-nvidia2021-10-04
* Get native handles for TextureResource and BufferResource (#1960)lucy96chen2021-10-04
* Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952)lucy96chen2021-10-01
* VK Resource Barrier (#1955)Kai Yao2021-09-30
* Fix GitHub release (#1956)Yong He2021-09-30
* Improvements to the unit test framework. (#1948)Yong He2021-09-28
* Add existing device handle support unit test (#1946)lucy96chen2021-09-24
* Move existing unit tests to a standalone dll. (#1945)Yong He2021-09-24
* Add method to retrieve native handles (#1944)lucy96chen2021-09-23
* Add gfx unit testing framework. (#1943)Yong He2021-09-22
* Support for existing device/instance handles in Vulkan (#1942)lucy96chen2021-09-21
* Allow D3D12Device to use an existing device handle (#1940)lucy96chen2021-09-15
* Fix a crash in gfx d3d TransientHeap implementation. (#1937)Yong He2021-09-13
* Bug fix in 16bit type emit, vk validation error fix. (#1936)Yong He2021-09-13
* First Slang LLVM integration (#1934)jsmall-nvidia2021-09-10
* Add API to control interface specialization. (#1925)Yong He2021-08-26
* Add GLSL450 intrinsics to SPIRV direct emit. (#1921)Yong He2021-08-17
* Further implementation of SPIRV direct emit. (#1920)Yong He2021-08-12
* Experimental DXR1.0 support in gfx. (#1915)Yong He2021-07-28
* Minor refactor to gfx D3D12 implementation. (#1913)Yong He2021-07-20
* Enable swiftshader in linux CI builds (#1909)Yong He2021-07-19
* Enable testing with Swiftshader. (#1906)Yong He2021-07-09
* [gfx] Inline raytracing fixes in response to code review. (#1905)Yong He2021-07-09
* Allow render-test to run inline ray tracing tests. (#1903)Yong He2021-07-08
* Implement gfx inline ray tracing on D3D12. (#1902)Yong He2021-07-08
* [gfx] Add inline ray tracing support. (#1899)Yong He2021-06-30
* Fixes related to combined texture/sampler types (#1894)Theresa Foley2021-06-25
* Remove StructTag and associated systems (#1895)jsmall-nvidia2021-06-24
* [gfx] Add `IBufferResource::getDeviceAddress()`. (#1892)Yong He2021-06-23
* StructTag versioning (#1888)jsmall-nvidia2021-06-18
* Properly fill `declref` in `Linkage::getContainerType`. (#1882)Yong He2021-06-11
* CUDA layout corner cases/testing (#1881)jsmall-nvidia2021-06-10
* Support timestamp queries in `gfx`. (#1880)Yong He2021-06-10
* Various fixes to CUDA backend. (#1877)Yong He2021-06-08
* Fix RWTexture issues on CUDA (#1876)jsmall-nvidia2021-06-08
* Fixed issue around 4xFloat16 texture on CUDA (#1874)jsmall-nvidia2021-06-06
* Fix D3D11 `uploadBufferResource`. (#1869)Yong He2021-06-04
* Escape `\` in slang-embed. (#1870)Yong He2021-06-04