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* Small fixes and improvements around reflection tool.
* Make PrettyWriter printing a class.
* Aftermath crash demo WIP.
* Enable aftermath in test project.
* Setting failCount.
* Dumping out of source maps.
* Improve comments.
Simplify handling of compile products.
* Other small fixes to aftermath example.
* Added Emit SourceLocType.
Track sourcemap association meaning.
Improved documentation.
* Small improvements.
* Capture debug information for D3D11/D3D12/Vulkan.
* Enable debug info.
* Small improvements.
* Improve aftermath example README.md.
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* added D32_S8 format
* fixed isTypelessDepthFormat format for DXGI_FORMAT_R32G8X24_TYPELESS
* added R32_FLOAT_X32_TYPELESS format to allow (depth component only) shader resource views for the D32_FLOAT_S8_UINT format.
- unsure about the changed in the vk-util.cpp: No matching VK_Format?
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Co-authored-by: Yong He <yonghe@outlook.com>
Co-authored-by: jsmall-nvidia <jsmall@nvidia.com>
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* Add d3d sources for linux builds
* Return NOT_IMPLEMENTED for shared handle support on Linux
* Enable DirectX api on Linux
* Do not report DX11 support without FXC
* Initial version of SynchAPI emulation
* Neaten dx library name handling
* Neaten and use posix-synchapi
* Add premake option for DirectX on Vulkan
* s/SLANG_ENABLE_VKD3D_PROTON/SLANG_ENABLE_VKD3D
* Skip failing tests on vkd3d
* Regenerate vs projects
* Silence unused var warning
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* Remove unused COM annotation
* Move SLANG_ENABLE_DXBC_SUPPORT to slang.h
* Add DX11 simple compute test
* Remove unnecessary COM parameter annotation
* Run compute smoke test for DX12
* Ignore d3d11 tests when we do not have fxc
* Do not try to find NVAPI on Linux
* Add some logs to .gitignore
* Minor cleanups in d3d12 headers
* Fix tautological comparison (due to integer overflow)
* Limit OutputDebugStringA to Windows
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* Add some caches to .gitignore
* Remove appendWideChars
Use String::toWString instead
* s/Sleep/sleepCurrentThread
* formatting
* Expand set of shared libraries which have buggy dlclose
Work around
https://github.com/microsoft/DirectXShaderCompiler/issues/5119 and
https://github.com/doitsujin/dxvk/issues/3330 libdxcompiler.so invokes
UB on dlclose, the dxvk libs break GDB when closed
* Add assert for specialization failure on DX11
As a band aid for https://github.com/shader-slang/slang/issues/2805
* More fine grained selection of directx features
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* Correct case of windows.h includes
* Use Slang::SharedLibrary to load directx dlls
* s/max/std::max/
* Factor common OS code in calcHasApi
* Add DXIL test for compute/simple
* s/false/FALSE for calls to WinAPI functions
* Factor common OS code in gfxGetAdapters
* 2 missing headers
d3d12sdklayers for ID3DDebug
climits for UINT_MAX
* Define out unused function on Linux
* Only try to load Vulkan and CUDA on Windows or Linux
* simplify D3DUtil::getDxgiModule
* Remove WIN32_LEAN_AND_MEAN &co from source files
Add a global define
* Set WIN32_LEAN_AND_MEAN &friends in headers
Restore previous state also
* regenerate vs projects
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* Add utility to call D3D ReportLiveObjects
* Add gfxReportLiveObjects API call
* Only warn on swapchain image references
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* Add AdapterLUID to identify GPU adapters
* Remove adapter option in render-test
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* Fix binding null resource views in d3d12.
* Fix array render target view creation.
* Add support for more primitive topologies.
Co-authored-by: Yong He <yhe@nvidia.com>
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* Various gfx fixes.
* Fixup.
Co-authored-by: Yong He <yhe@nvidia.com>
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Includes: `textureBarrier`, `copyTexture`, `uploadTextureData`, `copyTextureToBuffer`, and `textureSubresourceBarrier`.
Co-authored-by: Yong He <yhe@nvidia.com>
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* gfx: Add more fixed function states and instancing draw calls.
* Fix clang error.
* Fix clang.
* Fixes.
* Add `AccelerationStructureCurrentSize` enum.
Co-authored-by: Yong He <yhe@nvidia.com>
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* gfx: specify SubresourceRange for resource view creation.
* Add gfx method for `resolveResource`.
* Fix compile error.
* `copyTextureToBuffer` and `textureSubresourceBarrier`.
* Fix vulkan bug.
* Fix test cras;h.
Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Use detected shader model in gfx/d3d12.
* Enable all d3d12 tests on Github.
* Improve d3d12 software device detection.
* Disable d3d12 tests on github for now.
Co-authored-by: Yong He <yhe@nvidia.com>
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* Format list updated with additional formats supported by both D3D and Vulkan; D3DUtil::getMapFormat() and VkUtil::getVkFormat() updated to include additional formats; GFX_FORMAT() updated with all additional formats (BC compression unfinished)
* Finished updating GFX_FORMAT with newly added formats and sizes; Pixel size is now tracked using the FormatPixelSize struct containing the values for bytes per block and pixels per block to accomodate BC formats; Updated gfxGetFormatSize and associated sub-calls to return FormatPixelSize instead of uint8_t; Most calls to gfxGetFormatSize() updated to reflect changes, a couple calls still unupdated
* Changes to accommodate new formats finished, debugging slang-literal unit test
* First format unit test working
* One test added for BC1Unorm and RGBA8Unorm_SRGB, both passing
* Refactored format testing code to merge BC1Unorm and RGBA8Unorm SRGB into a single file
* All unit tests added for BC and Srgb formats
* Most tests added and working; Added five additional formats (still need tests) and made the appropriate changes to support these; createTextureView() modified for D3D11, D3D12, and Vulkan to take into account the format specified in the texture view desc when the texture's format is typeless
* Format enums renamed to more closely match their D3D counterparts; Added a universal float and uint buffer and buffer view for use across all Format tests
* Remaining tests added; D3D12 tests pass, but Vulkan crashes in BC1_UNORM and D3D11 spits out a bunch of D3D11 Errors (but supposedly passes)
* re-run premake
* Added Sint versions of test shaders; Vulkan and D3D11 tests also pass
* Size struct for format unit tests no longer use initializer lists
* Fixed a Size struct missed in the previous pass
* Fixed minor bugs causing tests to fail
* Added documentation detailing all currently unsupported formats
* Skip tests causing unsupported format warnings due to swiftshader
* updated several test using old Format enum names
* Revert change to compareComputeResult() that was added for debugging purposes
* DEBUGGING: Added prints to identify which formats are failing on CI
* Reverted attempted debugging changes; Fixed texture2d-gather.hlsl to use updated Format enums
* Fixed incorrect array sizes in d3d11 _initSrvDesc()
* Commented out further tests that produce unexpected results when tested for Vulkan with swiftshader
* Revert "Merge branch 'expanded-format-support' of https://github.com/lucy96chen/slang into expanded-format-support"
This reverts commit 20008f0d3ecc3b1405ecac8c138edaa3cd37ed6b, reversing
changes made to 6081e95827315fee50e18409394d5abd62fac787.
* Added a fuzzy comparison function for use with floats
* submodule update
* Revert messed up changes caused by previous revert after automatically merging on github
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* Update VS projects to 2019.
* Empty commit to trigger build
* Implement gfx inline ray tracing on D3D12.
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Co-authored-by: T. Foley <tfoleyNV@users.noreply.github.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Split out StringEscapeUtil.
* Added StringEscapeUtil.
* Fix typo in unix quoting type.
* Small comment improvements.
* Try to fix linux linking issue.
* Fix typo.
* Attempt to fix linux link issue.
* Update VS proj even though nothing really changed.
* Fix another typo issue.
* Fix for windows issue.
Fixed bug.
* Make separate Utils for escaping.
* Fix typo.
* Split out into StringEscapeHandler.
* Windows shell does handle removing quotes (so remove code to remove them).
* Handle unescaping if not initiating using the shell.
* Slight improvement around shell like decoding.
* Simplify command extraction.
* Add shared-library category type.
* Fix bug in command extraction.
* Typo in transcendental category.
* Enable unit-test on in smoke test category.
* Make parsing failing output as a failing test.
* Fixes for transcendental tests. Disable tests that do not work.
* Changed category parsing.
* Removed the TestResult parameter from _gatherTestsForFile.
Made testsList only output.
* Remove testing if all tests were disabled.
* Make args of CommandLine always unescaped.
* Add category.
* Don't need escaping on unix/linux.
* Remove some no longer used functions.
* Add requireSMVersion to CUDAExtensionTracker.
* half-calc.slang now works for CUDA.
* bit-cast-16-bit works on CUDA.
* WIP handling of CUDA vector<half> types.
* Half swizzle CUDA.
* Half vector test.
* Fix swizzle half bug.
* Fix compilation issue with narrowing to Index.
* Add unary ops.
* Add some vector scalar maths ops.
* Add half vector conversions for CUDA.
* Fix erroneous comment.
* Support for half comparisons.
* First pass test for half compare.
* Fix bug in CUDA specialized emit control.
Updated tests to have pre and post inc/dec.
* Removed unneeded parts of the cuda prelude.
* Half structured buffer works on CUDA.
* Added name lookup for Gfx::Format
* Support half texture type in test system.
* Test for half reading on CUDA.
* Add half formats to Vk and D3D utils.
* Fix getAt for CUDA - where there might not be a .x member in a vector.
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* Refactor `gfx` to surface `CommandBuffer` interface.
* Fixes.
* Fix code review issues, and make vulkan runnable on devices without VK_EXT_extended_dynamic_states.
* Update solution files
* Move out-of-date examples to examples/experimental
Co-authored-by: Yong He <yhe@nvidia.com>
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* Explicit swapchain interface in `gfx`.
* Correctly return nullptr when `IRenderer` creation failed.
* Fix crashes on CUDA tests.
* Cleanups.
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* COM-ify all slang-gfx interfaces.
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* First pass of render-test refactor.
* Make window construction a function that can choose an implementation.
* Remove OpenGL as currently has windows dependency.
* Disable Vulkan as Renderer impl has dependency on windows.
* Pass Window in as parameter of 'update'.
* Add win-window.cpp as was missing.
* Fix warning on windows about signs during comparison.
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