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| author | Yong He <yonghe@outlook.com> | 2022-02-28 18:09:27 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-02-28 18:09:27 -0800 |
| commit | e6c9625e0f0d5d9703451fd2ebb8b206d210009c (patch) | |
| tree | ad2c46f5e9a5f7a6e67cacf5b7227d726f392088 /tools/gfx/d3d/d3d-util.cpp | |
| parent | c31577953d5041c82375c22d847c2eba06106c58 (diff) | |
Use GLSL scalar layout for constant buffers. (#2147)
Diffstat (limited to 'tools/gfx/d3d/d3d-util.cpp')
| -rw-r--r-- | tools/gfx/d3d/d3d-util.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/tools/gfx/d3d/d3d-util.cpp b/tools/gfx/d3d/d3d-util.cpp index 5d7aa4dd8..942764d01 100644 --- a/tools/gfx/d3d/d3d-util.cpp +++ b/tools/gfx/d3d/d3d-util.cpp @@ -808,6 +808,7 @@ D3D12_RESOURCE_STATES D3DUtil::getResourceState(ResourceState state) case ResourceState::StreamOutput: return D3D12_RESOURCE_STATE_STREAM_OUT; case ResourceState::ShaderResource: + case ResourceState::AccelerationStructureBuildInput: return D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE; case ResourceState::UnorderedAccess: return D3D12_RESOURCE_STATE_UNORDERED_ACCESS; |
