From e6c9625e0f0d5d9703451fd2ebb8b206d210009c Mon Sep 17 00:00:00 2001 From: Yong He Date: Mon, 28 Feb 2022 18:09:27 -0800 Subject: Use GLSL scalar layout for constant buffers. (#2147) --- tools/gfx/d3d/d3d-util.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'tools/gfx/d3d/d3d-util.cpp') diff --git a/tools/gfx/d3d/d3d-util.cpp b/tools/gfx/d3d/d3d-util.cpp index 5d7aa4dd8..942764d01 100644 --- a/tools/gfx/d3d/d3d-util.cpp +++ b/tools/gfx/d3d/d3d-util.cpp @@ -808,6 +808,7 @@ D3D12_RESOURCE_STATES D3DUtil::getResourceState(ResourceState state) case ResourceState::StreamOutput: return D3D12_RESOURCE_STATE_STREAM_OUT; case ResourceState::ShaderResource: + case ResourceState::AccelerationStructureBuildInput: return D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE; case ResourceState::UnorderedAccess: return D3D12_RESOURCE_STATE_UNORDERED_ACCESS; -- cgit v1.2.3