diff options
| author | Yong He <yonghe@outlook.com> | 2022-01-10 13:30:41 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-01-10 13:30:41 -0800 |
| commit | ad9abad220df96d2155f6825f158b7f6327b7ea8 (patch) | |
| tree | 12b146961910c1b4aa6a68b3063ec3e68d2ce23d /tools/gfx/d3d/d3d-util.cpp | |
| parent | 0ac19741937e007ebb45791f53d413d21055feda (diff) | |
Various fixes to gfx. (#2074)
* Various gfx fixes.
* Fixup.
Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tools/gfx/d3d/d3d-util.cpp')
| -rw-r--r-- | tools/gfx/d3d/d3d-util.cpp | 39 |
1 files changed, 2 insertions, 37 deletions
diff --git a/tools/gfx/d3d/d3d-util.cpp b/tools/gfx/d3d/d3d-util.cpp index a9e49bfd9..860649be4 100644 --- a/tools/gfx/d3d/d3d-util.cpp +++ b/tools/gfx/d3d/d3d-util.cpp @@ -166,7 +166,9 @@ D3D12_DEPTH_STENCILOP_DESC D3DUtil::translateStencilOpDesc(DepthStencilOpDesc de case Format::R8G8_UNORM: return DXGI_FORMAT_R8G8_UNORM; case Format::R8_UNORM: return DXGI_FORMAT_R8_UNORM; case Format::B8G8R8A8_UNORM: return DXGI_FORMAT_B8G8R8A8_UNORM; + case Format::B8G8R8X8_UNORM: return DXGI_FORMAT_B8G8R8X8_UNORM; case Format::B8G8R8A8_UNORM_SRGB: return DXGI_FORMAT_B8G8R8A8_UNORM_SRGB; + case Format::B8G8R8X8_UNORM_SRGB: return DXGI_FORMAT_B8G8R8X8_UNORM_SRGB; case Format::R16G16B16A16_SNORM: return DXGI_FORMAT_R16G16B16A16_SNORM; case Format::R16G16_SNORM: return DXGI_FORMAT_R16G16_SNORM; @@ -208,43 +210,6 @@ D3D12_DEPTH_STENCILOP_DESC D3DUtil::translateStencilOpDesc(DepthStencilOpDesc de } } -D3D12_RESOURCE_STATES D3DUtil::translateResourceState(ResourceState state) -{ - switch (state) - { - case ResourceState::Undefined: - return D3D12_RESOURCE_STATE_COMMON; - case ResourceState::ShaderResource: - return D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE | - D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE; - case ResourceState::UnorderedAccess: - return D3D12_RESOURCE_STATE_UNORDERED_ACCESS; - case ResourceState::RenderTarget: - return D3D12_RESOURCE_STATE_RENDER_TARGET; - case ResourceState::DepthRead: - return D3D12_RESOURCE_STATE_DEPTH_READ; - case ResourceState::DepthWrite: - return D3D12_RESOURCE_STATE_DEPTH_WRITE; - case ResourceState::Present: - return D3D12_RESOURCE_STATE_PRESENT; - case ResourceState::CopySource: - return D3D12_RESOURCE_STATE_COPY_SOURCE; - case ResourceState::CopyDestination: - return D3D12_RESOURCE_STATE_COPY_DEST; - case ResourceState::ResolveSource: - return D3D12_RESOURCE_STATE_RESOLVE_SOURCE; - case ResourceState::ResolveDestination: - return D3D12_RESOURCE_STATE_RESOLVE_DEST; -#if SLANG_GFX_HAS_DXR_SUPPORT - case ResourceState::AccelerationStructure: - return D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE; -#endif - default: - return D3D12_RESOURCE_STATE_COMMON; - } -} - - /* static */DXGI_FORMAT D3DUtil::calcResourceFormat(UsageType usage, Int usageFlags, DXGI_FORMAT format) { SLANG_UNUSED(usage); |
