| Age | Commit message (Expand) | Author |
|---|---|---|
| 2021-03-31 | `gfx` explicit transient resource management. (#1774) | Yong He |
| 2021-03-24 | Reimplement Vulkan shader objects. (#1764) | Yong He |
| 2021-03-18 | Remove `DescriptorSet` from D3D11 and GL devices. (#1761) | Yong He |
| 2021-03-12 | Cleanup CPU renderer. (#1752) | Yong He |
| 2021-03-12 | Add a CPU renderer implementation (#1750) | Tim Foley |
