| Commit message (Collapse) | Author | Age |
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* format
* Minor test fixes
* enable checking cpp format in ci
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* Add gfx interface definition in Slang.
- add gfx interface definitons in Slang.
- fix slang compiler to correctly type-check `out` interface argument.
- modify gfx interface to be fully COM compatible
- add convenient ShaderProgram creation methods to gfx.
* Fix compile errors and warnings.
* Update project files
* Fix cuda.
* Properly implement queryInterface in command encoder impls.
Co-authored-by: Yong He <yhe@nvidia.com>
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* Fixed all build errors and type conversion warnings from renames in slang-gfx.h
* Made necessary build fixes to the CUDA implementation
* Renamed ITextureResource::Size to ITextureResource::Extents
* More rename changes based on CI errors
* More renames to fix CI build errors
* Rerun tests
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* Added function to IDevice that retrieves the row alignment for the particular API; Added rowDstStride argument to copyTextureToBuffer and changed D3D12 footprint row pitch to check that the user-supplied stride is correctly aligned before assigning to the footprint's row pitch
* Changed alignment from Uint to size_t
Co-authored-by: jsmall-nvidia <jsmall@nvidia.com>
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* Various gfx fixes.
* Fix test case.
* Fix crash.
* Trigger build
* Trigger build 2
* Fix vulkan unit tests.
Co-authored-by: Yong He <yhe@nvidia.com>
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