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path: root/tools/gfx/command-encoder-com-forward.h
AgeCommit message (Collapse)Author
2024-10-29formatEllie Hermaszewska
* format * Minor test fixes * enable checking cpp format in ci
2022-08-16Add gfx interface definition in Slang. (#2364)Yong He
* Add gfx interface definition in Slang. - add gfx interface definitons in Slang. - fix slang compiler to correctly type-check `out` interface argument. - modify gfx interface to be fully COM compatible - add convenient ShaderProgram creation methods to gfx. * Fix compile errors and warnings. * Update project files * Fix cuda. * Properly implement queryInterface in command encoder impls. Co-authored-by: Yong He <yhe@nvidia.com>
2022-04-21GFX renaming work part 2: slang-gfx.h renames (#2194)lucy96chen
* Fixed all build errors and type conversion warnings from renames in slang-gfx.h * Made necessary build fixes to the CUDA implementation * Renamed ITextureResource::Size to ITextureResource::Extents * More rename changes based on CI errors * More renames to fix CI build errors * Rerun tests
2022-03-08Expose API-specific row alignment values (#2151)lucy96chen
* Added function to IDevice that retrieves the row alignment for the particular API; Added rowDstStride argument to copyTextureToBuffer and changed D3D12 footprint row pitch to check that the user-supplied stride is correctly aligned before assigning to the footprint's row pitch * Changed alignment from Uint to size_t Co-authored-by: jsmall-nvidia <jsmall@nvidia.com>
2022-02-16Various gfx fixes. (#2132)Yong He
* Various gfx fixes. * Fix test case. * Fix crash. * Trigger build * Trigger build 2 * Fix vulkan unit tests. Co-authored-by: Yong He <yhe@nvidia.com>