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Making it easier to work with shaders
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2024-11-05
Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-10-29
format
Ellie Hermaszewska
2023-10-17
Type layouts for structured buffers with counters (#3269)
Ellie Hermaszewska
2022-04-21
GFX renaming work part 2: slang-gfx.h renames (#2194)
lucy96chen
2021-12-08
D3D12 and Vulkan to CUDA Texture Sharing (#2038)
lucy96chen
2021-06-02
Various Fixes to gfx, reflection and emit. (#1867)
Yong He
2021-05-25
Rework shader object specialization control interface. (#1857)
Yong He
2021-05-21
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-04-01
Refactor D3D12 renderer root signature creation (#1779)
Tim Foley
2021-03-25
Clean up render-test handling of input (#1766)
Tim Foley
2021-02-19
Make gfx library visible to external user. (#1719)
Yong He
2021-01-26
Integrate reflection more deeply into gfx layer (#1677)
Tim Foley
2021-01-19
Make `ShaderCursor` no longer depend on core. (#1661)
Yong He
2021-01-17
Make `gfx` compile to a DLL. (#1660)
Yong He