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2024-06-26Expand upon existing `ImageSubscript` support (Metal, GLSL, SPIRV) (#4408)ArielG-NV
* Add additional `ImageSubscript` features: 1. Added ImageSubscript support for Metal & a test case * Merge GLSL/SPIRV/Metal `ImageSubscript` legalization pass 2. Added multisample support to glsl/spirv/metal for when using ImageSubscript * Added in this PR since the overhaul of the code merges together GLSL/SPIRV/Metal implementation 3. Fixed minor metal texture `Load`/`Read` bugs * [HLSL methods of access do not support subscript accessor for texture cube array](https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/texturecubearray) * removed swizzling of uint/int/float * other odd bugs which were causing compile errors note: Compute tests do not work due to what seems to be the GFX backend (causes crash without error report). The tests are disabled. * disable LOD with texture 1d seems that LOD for 1d textures need to be a compile time constant as per an error metal throws * syntax error in hlsl.meta * static_assert alone with intrinsic_asm error provides cleaner errors Note: `static_assert` seems to be unstable and not be fully respected (still require `intrinsic_asm` to avoid a stdlib compile error) * change comment to `// lod is not supported for 1D texture * add `static_assert` in related code gen paths * address review * address review * add asserts as per review comment, NOTE: unclear if these should be release 'asserts' as well
2024-06-25Support atomic intrinsics for Metal (#4473)Jay Kwak
* Support atomic intrinsics for Metal This commit adds a support for the atomic intrinsics in Metal. The atomic member functions for buffers is not implemented yet. Metal requires the first argument for the atomic functions to be an atomic data type. This implementation rely on the fact that we can do a C-style type casting from a regular data type to an atomic data type.
2024-06-25Fix return type address space checking. (#4465)ArielG-NV
solves: `func-resource-result-simple.slang`, related to #4291 when getting the address space of a function return we now check the return address of the inst if the return type is a non pointer type.
2024-06-25Add intrinsic for `IsHelperLane()` in HLSL (#4471)venkataram-nv
Add InHelperLane() intrinsic for HLSL, GLSL, Metal and Spirv.
2024-06-24Add case to `emitVectorReshape` for when using a `vector<M, N>` type with ↵ArielG-NV
`T` value (#4419) * Add case to `emitVectorReshape` for `vector<>` type, `scalar` value 1. Add new case 2. Add test * fix warning * fix warning
2024-06-24Added float2x2 cast to float4 (and vise versa) (#4432)ArielG-NV
* added float4x4<->float4 casting (and related) Note: not adding `matrix<1,N>` and `matrix<N,1>` translations since this will bloat stdlib with many expensive to process `extension` operations. `matrix<N,1>` is already planned to be treated as vectors (which should solve this problem by proxy). * address review * explicit cast mat to vec
2024-06-24Implementing `tbuffer` layout(s) (#4436)ArielG-NV
* Implementing `tbuffer` layouts. 1. Add to layout options 'TextureBuffer' layouts. 2. Add on to existing logic a way to allocate appropriate registers for TextureBufferType (this was made to work with parameter block logic). 3. Added asserts so objects missing a layout will gracefully crash This means `tbuffer` now works for hlsl,glsl,metal targets, spirv has yet to implement logic for `TextureBufferType`. * disable metal tests and fix emitting code a bit fixing the emitting code means metal compilation emits a useful error (help point users/developers to #4435) * fix warning
2024-06-20Disambiguate int type matrix multiply (#4425)Jay Kwak
Closes #4414
2024-06-18Metal: Implement fix for non vector4 texture Load/Sample (#4417)ArielG-NV
* Metal: Implement fix for non vector4 texture Load/Sample 1. Fixes buffer-swizzle-store 2. Added test cases to texture.slang to cover all types * remove 1d lod support and buffer swizzle store this can be enabled later
2024-06-14Improve Direct SPIRV Backend Test Coverage (#4396)ArielG-NV
'raytracing' and 'texture-footprint' tests fixed texture-footprint bug changed when we emit raytracing/rayquery extensions with glsl backend (to reduce incorrect extension emitting)
2024-06-14[Metal] Fix global constant array emit. (#4392)Yong He
* [Metal] Fix global constant array emit. * Try enable more tests.
2024-06-13[Metal] Support SV_TargetN. (#4390)Yong He
* [Metal] Support SV_TargetN. * Fix.
2024-06-13Implement for metal `SV_GroupIndex` (#4385)ArielG-NV
* Implement for metal `SV_GroupIndex` 1. If we don't have `sv_GroupThreadId` available we create one using `SV_GroupIndex`s location data. 2. We emit code emulating `sv_GroupThreadId` from the same logic that CUDA/CPP uses. * address most review comments Addressed all but two: [1](https://github.com/shader-slang/slang/pull/4385#discussion_r1639058473) and [2](https://github.com/shader-slang/slang/pull/4385#issuecomment-2166934855) I want to enable tests and be sure there is no bugs using CI before I redesign the code so I have a working fallback. * address comment, enable tests enable now functioning tests due to `SV_GroupIndex` working with metal * syntax error with groupThreadID search did `= param` instead of `= i.param` * add `sv_groupid` for test + test fixes * disable test that won't work regardless
2024-06-13Metal: misc fixes and enable more tests. (#4374)Yong He
* Fix and enable tests for metal. * Fix. * Fix. * Fix tests. * Fix warnings. * Fix. --------- Co-authored-by: Yong He <yonghe@Yongs-Mac-mini.local>
2024-06-13SPIR-V `SV_InstanceId` support in pixel shader (#4368)ArielG-NV
* solve issue by making 'non SV for SPIRV' system semantics, no longer an SV once diagnosed by slang Problem: 1. SV_InstanceID (HLSL) is allowed as an output semantic with HLSL, it is also allowed for input into pixel shader. We need to account for multiple entry points in 1 file using both of these scenarios at once. 2. SPIRV does not allow `SV_InstanceID` as a builtin, `SV_InstanceID` must be passed as a regular `flat` `Input` from vertex shader. Solution: Slang needs to treat these SV objects as non built-in's. As a result: 1. Slang needs to allocate for vertex output and fragment Input binding slots for all SV_InstanceID uses (if the target is SPIRV). This allows Slang to prepare an open slot to bind these SV objects to. 2. Slang needs to not emit built in modifier for these not actual built in variables (under the specific circumstances described). note: `VarLayout` was made not `HOISTABLE` since I don't believe it needs to be `HOISTABLE`. * The code can be made to work even if `VarLayout` is `HOISTABLE`. * fix compile warnings * address review comments and reimplement operand removal 1. remove an operand by selectively copying operands 2. test to ensure `Flat` is in the test shaders * we do not need to manually add `Flat` in the code since this is done for us in emit-spirv. This is the behavior since `uint` on a fragment `Input` must be `Flat`, else it is a VK validation error. * address review remove clone logic * address review remove unused function reserve instead of setCount with ShortList
2024-06-13Remove `IRHLSLExportDecoration` and `IRKeepAliveDecoration` for ↵Sai Praveen Bangaru
non-CUDA/Torch targets (#4364) * Remove `IRHLSLExportDecoration` and `IRKeepAliveDecoration` for non-CUDA/Torch targets * Update hlsl-torch-cross-compile.slang
2024-06-13Fix cuda/cpp/metal crash for when using GLSL style shader inputs (#4378)ArielG-NV
Decorations were not expected as an input, this causes a crash.
2024-06-12Implement Sampler2D for CPP target (#4371)Jay Kwak
Closes #4267 Co-authored-by: Yong He <yonghe@outlook.com>
2024-06-12Enable full test on macos. (#4327)Yong He
* Enable full test on macos. * Add failing test to expected list. * Fix CI script. * Update expected failure list. * Update test list.
2024-06-12Fix emit logic for getElementPtr. (#4362)Yong He
* Fix emit logic for getElementPtr. * Legalize `getElementPtr(vector, id)` for metal. * Fix compiler error. * Fix warnings. * Fix test. * Fix.
2024-06-12Capability System: Implicit capability upgrade warning/error (#4241)ArielG-NV
* capability upgrade warning/error adjusted implementation + tests to support a warning/error if capabilities are implicitly upgraded and test accordingly. * add glsl profile caps * add GLSL and HLSL capabilities to the associated capability * syntax error in capdef * only error if user explicitly enables capabilities 1. changed testing infrastructure to not set a `profile` explicitly, 2. Added tests to be sure this works as intended with user API and with slangc command line * Change capability atom definitions and how Slang manages them to fix errors 1. most `glsl_spirv` version atoms have been removed from `.capdef`, instead we will translate `spirv` version atoms into `glsl_spirv` since there is no point in writing the same code twice in `.capdef` files to define `spirv` versions. 2. add spirv version, and hlsl sm version (and equivlent) capability dependencies 3. removed some stage requirments which were set on objects, keep the wrapper capabilities. I am keeping the wrapper capabilities since I am unaware on if there are stage limitations (spec says code in practice does not work). * check internal version instead of version profile (_spirv_1_5 vs. spirv_1_5) * remove unused OpCapability. adjust SPIRV version'ing again for glsl_spirv * apply workaround for glslang bug with rayquery usage * ensure capabilities targetted by a profile and added together by a user are valid * remove additions to `spirv_1_*` wrapper * spirv_* -> glsl_spirv fix * fix bug where incompatable profiles would cause invalid target caps * try to avoid joining invalid capabilities * fix the warning/error & printing * run through tests to fix capability system and test mistakes many mistakes were mesh shaders doing `-profile glsl_450+spirv_1_4`. This is not allowed for a few reasons 1. the test tooling does not handle arguments the same as `slangc` 2. glsl_450 core profile does not support mesh shaders, nor does spirv_1_4. sm_6_5 does work in this senario * set some sm_4_1 intrinsics to sm_4_0 * replace `GLSL_` defs with `glsl_` * swap the unsupported render-test syntax for working syntax * set d3d11/d3d12 profile defaults this is required since sm version changes compiled code & behavior * adjusted nvapi capabilities with atomics + d3d11 set to use sm_5_0 as per default * cleanup * address review * incorrect styling * change `bitscanForward` to work as intended on 32 bit targets --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-06-12Add slangc flag to `-zero-initialize` all variables (#3987)ArielG-NV
* Default (zero'd) values with `-zero-initialize` flag Adds `-zero-initialize` flag to set values to a __default() expression if they are missing a initExpr. * address review and ensure __default calls ctor + zero's fields. 1. We must keep zero-initialize in SemanticsDeclHeaderVisitor. This is done because else a ctor will be initialized before we can set struct fields to `__default`. 2. IRDefaultCtorDecoration was added to track default ctor's with parent struct. 3. ParentAggTypeModifier was added to track ChildOfStruct->IRType for sharing data such as with functions. This is required to ensure we associate a lowered function with a lowered struct type * Removed decoration to track defaultCtor in favor of field. This was done since decorations are checked for IR objects, storing auxillary info does not work here as a result if usable object. * address some review comments Since `IDefaultInitializable` is taking a considerabley larger amount of time than anticipated I am pushing some of the other fixes requested. I did not remove the "IRStruct storing a default Ctor" hack yet. mostly renamed/adjusted tests to work as intended added test to ensure we don't synthisize a junk `= 0` when not in `zero initialize` mode removed member in favor of sharedContext+dictionary. * a working but incorrect impl * default init without any IR hacks (fully working aside from generic/containored-types) * Finish zero init code 1. IDefaultInitializer interface was added. If conforming, your type may be zero-initialized. To Conform a `__init()` is required 2. `[OnlyAutoInitIfForced]` was added. This attribute states that a default initializer should only be implicitly called if forced by the compiler (`zero-initialize` for example). This allows types which implicitly/explicitly conform to IDefaultInitialize to have optional auto-init behavior (which is Slang's default for user structs) to be disabled. * note about `[OnlyAutoInitIfForced]`. This is required for std-lib to not automatically resolve init-expressions for std-lib, but it has the added benifit of allowing user made structs/classes to control the default behavior of initializing * fix ErrType assumption * testing why dx12 fails local but passes CI * push vector changes to generic test * push syntax adjustment, still figuring out what is wrong with cuda. * remove debug changes & adjust style * fix field-init expressions with structs initializers don't init a static in a ctor. This would be illegal code and wrong code (init list in lower-to-ir) * minor adjustments temporarily while the rest of the issue is discussed * fix * implement IDefaultInitializable * remove a unneeded whitespace change * fix type checking error should be checking if a valid type is `Type`, not `BasicExpressionType` * needs to be DeclRefType, not Type * fix langguage server error * change findinheritance for correctness + cleanup * remove return false verified the issue was `findInheritance` * push attempt at language server fix * still trying to fix inheritance * added extension support, remove redundant code Did not address all review comments yet, want to see if CI also passes my changes * undo a change which caused CI to fail * change logic + DefaultConstructExpr setup code to use defaultConstructExpr when possible to construct a default without overhead of invoke/related also changed code so parent's defaultInitializable propegates to derived member * 1. fix error in `isSubtype` 2. add flag to isSubtype `subtypeInheritanceIsNotFullyResolved` was added since we may not be done the lookup stage but still require `isSubtype` checking to verify usage of inheritance while working with inheritance. In This case we will just skip `ensureLookup` and "caching" (since we don't have a cache invalidation system, nor need) * fix bug in logic + add test to better catch the bug * address comment + isSubTypeOption + wrapper type test, * fix wrong code adjustment I checked on the CI and realized I caused a failure, mistake was made not negating some code * syntax, class naming capital * remove stdlib default initialize changes, replace with `__default()` for init * remove redundant code + fix defaultConstruct emitting previously defaultConstruct emitting was crashing due to having generics unresolved. By not resolving the default construct immediately, everything works. * remove a coment * add test to ensure static variables dont `init` inside a struct's `__init` * fix Ptr members breaking struct use * address review and add -zero-initialize test `-zero-initialize` test was added to be sure debug pointers are not broken with default init values --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-06-12Add compiler option to treat enum types as unscoped. (#4354)Yong He
2024-06-12Fix incorrect drop of decoration when translating glsl global var to ↵Yong He
entrypoint param. (#4353)
2024-06-12Fix crash on invalid entrypoint varying parameter. (#4349)Yong He
* Fix crash on invalid entrypoint varying parameter. * Fix test.
2024-06-12Implicit register binding for hlsl to non-hlsl targets (#4338)ArielG-NV
* implicit register binding for hlsl to non-hlsl targets * fix regressions only warn once with `_maybeDiagnoseMissingVulkanLayoutModifier` remove unneeded else * address review and change bindings address review comments on testing to make the tests indiscriminate over order of code emitted. Change bindings to 1:1 map to vulkan bindings * don't set bindings 1:1 with vulkan if command line option was added --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-06-12Add option to preserve shader parameter declaration in output SPIRV. (#4344)Yong He
* Add option to preserve shader parameter declarations in output. * Add test.
2024-06-11Fix crash when using optional type in a generic. (#4341)Yong He
2024-06-11Fix global value inlining for spirv_asm blocks. (#4339)Yong He
2024-06-11SPIRV backend: add support for tessellation stages, (#4336)Yong He
2024-06-11Test more texture types in Metal (#4333)Jay Kwak
This commit adds testing for Metal texture functions with the following six types that the document says supported: - float - half - int32_t - uint32_t - int16_t - uint16_t Co-authored-by: Yong He <yonghe@outlook.com>
2024-06-11[gfx] Metal texture fixes (#4331)skallweitNV
2024-06-11Support integer typed textures for GLSL (#4329)Jay Kwak
* Support integer typed textures for GLSL This commit re-enables the ability to sample from an integer typed texture for GLSL functions while keeping it unavailable for HLSL target.
2024-06-11Fix `GetAttributeAtVertex` for spirv and glsl targets. (#4334)Yong He
2024-06-10Address glslang ordering requirments for 'derivative_group_*NV' (#4323)ArielG-NV
* Address glslang ordering requirments for 'derivative_group_*NV' fixes: #4305 The solution is to emit some `layout`s after a module source is emitted. Added to slangs gfx backend code to enable the compute shader derivative extension for testing purposes. * address review * enable removed test --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-06-10Partial implementation of static_assert (#4294)Jay Kwak
* Error out for types not supported by texture sample functions This commit prints errors with a new keyword, `static_assert`, when the given texture type is not supported for the target. * Moving the check to linkAndOptimizeIR after specialization is done * Remove unnecessary change * Adding test * Remove kIROp_StaticAssert once processed * Do not remove StaticAssert because it is needed for the next specialization * Remove after iteration of child is done --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-06-10enable more metal tests (#4326)skallweitNV
2024-06-10Fix SPIRV emit for `Flat` decoration and TessLevel builtin. (#4318)Yong He
2024-06-10Support all integer typed indices in StructuredBuffer Load/Store/[]. (#4311)Yong He
* Support all integer typed indices in StructuredBuffer Load/Store/[]. * Fix tests. --------- Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
2024-06-08SPIRV `Block` decoration fixes. (#4303)Yong He
* SPIRV `Block` decoration fixes. - SPIRV does not allow duplicate `Block` decorations. So we shouldn't be generating them. - Also fixes duplication of OpName. - SPIRV and HLSL do not allow ConstantBuffer with trailing unsized arrays. Added a check in the front-end against such code. * Convert failing cross-compile tests to filecheck. --------- Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
2024-06-08Metal system value overhaul. (#4308)Yong He
2024-06-07Adding functional test for GLSL texture functions (#4306)Jay Kwak
This commit adds a functional test to GLSL texture functions. It appears that the testing frameworkd doesn't work for combined sampler for "shadow" and "buffer".
2024-06-07Support HLSL `.mips` syntax. (#4310)Yong He
2024-06-07Metal compute tests (#4292)skallweitNV
2024-06-04Print warning when operator<< shifting too much (#4255)Jay Kwak
* Print warning when operator<< shifting too much Closes #3944 For the given type of the left side operand to `operator<<` is not big enough for the right side operand, print a warning that the result will be always zero.
2024-06-02Metal Task Shader payload (#4238)Dynamitos
2024-06-01Prevent hoisting of non-hoistable instructions in non-function values with ↵Ellie Hermaszewska
code (#4250)
2024-06-01Support different SPIRV versions. (#4254)Yong He
2024-05-31Fix a bug on default initialization of interface typed value. (#4249)Yong He
* Fix a bug on default initialization of interface typed value. * Fix.
2024-05-30Support SPIR-V DebugTypePointer (#4228)Jay Kwak