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Making it easier to work with shaders
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Author
2017-11-16
Revise type legalization so it can handle constant buffers (#282)
Tim Foley
2017-11-15
Various IR fixes for Falcor (#280)
Tim Foley
2017-11-14
IR: add support for `switch` statements (#278)
Tim Foley
2017-11-13
Legalization of function parameter types.
Yong He
2017-11-13
Parameter block work (#276)
Tim Foley
2017-11-09
IR: Add support for break and continue statements (#272)
Tim Foley
2017-11-07
IR: add support for `discard` statement (#261)
Tim Foley
2017-11-07
Support generic interface methods (#251)
Yong He
2017-11-07
Add reflection API to get type name (#263)
Tim Foley
2017-11-07
Merge branch 'master' into falcor-integration-work
Tim Foley
2017-11-07
IR: support for select and negate (#257)
Tim Foley
2017-11-07
Fix expected output for loop test now that barrier isn't an intrinsic
Tim Foley
2017-11-06
Parameter blocks (#245)
Tim Foley
2017-11-04
move advanced test cases out of 'smoke' category
Yong He
2017-11-04
Passing both assoctype-simple and assoctype-complex test cases.
Yong He
2017-11-03
in-progress work
Yong He
2017-11-02
work inprogress
YONGH\yongh
2017-11-01
remove assoctype-complex case to get pass test
YONGH\yongh
2017-11-01
Adding support for associated types.
Yong He
2017-10-31
work in-progress: type checking associated types
Yong He
2017-10-30
work in-progress, add parsing for assoc type decls and member type expressions
YONGH\yongh
2017-10-30
Allow for implicit `this` expressions.
Tim Foley
2017-10-30
Support explicit `this` expressions
Tim Foley
2017-10-27
Initial work on support code generation for generics with constraints (#233)
Tim Foley
2017-10-25
render-test code cleanup
YONGH\yongh
2017-10-25
test
YONGH\yongh
2017-10-25
test
YONGH\yongh
2017-10-25
test
YONGH\yongh
2017-10-25
test
YONGH\yongh
2017-10-25
add new test mode: COMPARE_RENDER_COMPUTE, which runs a input vertex/fragment...
YONGH\yongh
2017-10-23
Merge https://github.com/shader-slang/slang
Yong He
2017-10-23
Fix output for matrix multiple in GLSL code (#228)
Tim Foley
2017-10-23
fix test case
Yong He
2017-10-23
fix compute shader test result comparison
Yong He
2017-10-23
Merge https://github.com/shader-slang/slang
Yong He
2017-10-23
Work in-progress: simple compute test passed. (d3d renderer)
Yong He
2017-10-20
Fix up emission of shader parameter semantics when using IR (#226)
Tim Foley
2017-10-19
Support running and comparing execution results of compute shaders in testing...
YONGH\yongh
2017-10-19
Reflection: allow querying of semantics on varying input/output (#224)
Tim Foley
2017-10-19
Initial work on a pass to scalarize GLSL varying input/output (#223)
Tim Foley
2017-10-18
Work on IR-based cross-compilation (#222)
Tim Foley
2017-10-16
Implement notion of a "container format" (#213)
Tim Foley
2017-10-13
Get rid of the `-slang-ir-asm` target (#212)
Tim Foley
2017-10-13
Move reflection JSON generation into separate text fixture (#211)
Tim Foley
2017-10-12
Do loop fix (#209)
Tim Foley
2017-10-11
Bug fixing (#207)
Tim Foley
2017-10-09
Fix emit logic for `cbuffer` member with initializer (#205)
Tim Foley
2017-10-09
Preprocessor: fix `undef` and redefinition (#204)
Tim Foley
2017-10-09
Parser: fix precedence of cast expressions (#203)
Tim Foley
2017-10-06
Perform some transformations on IR to legalize for GLSL (#200)
Tim Foley
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