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AgeCommit message (Expand)Author
2017-11-16Revise type legalization so it can handle constant buffers (#282)Tim Foley
2017-11-15Various IR fixes for Falcor (#280)Tim Foley
2017-11-14IR: add support for `switch` statements (#278)Tim Foley
2017-11-13Legalization of function parameter types.Yong He
2017-11-13Parameter block work (#276)Tim Foley
2017-11-09IR: Add support for break and continue statements (#272)Tim Foley
2017-11-07IR: add support for `discard` statement (#261)Tim Foley
2017-11-07Support generic interface methods (#251)Yong He
2017-11-07Add reflection API to get type name (#263)Tim Foley
2017-11-07Merge branch 'master' into falcor-integration-workTim Foley
2017-11-07IR: support for select and negate (#257)Tim Foley
2017-11-07Fix expected output for loop test now that barrier isn't an intrinsicTim Foley
2017-11-06Parameter blocks (#245)Tim Foley
2017-11-04move advanced test cases out of 'smoke' categoryYong He
2017-11-04Passing both assoctype-simple and assoctype-complex test cases.Yong He
2017-11-03in-progress workYong He
2017-11-02work inprogressYONGH\yongh
2017-11-01remove assoctype-complex case to get pass testYONGH\yongh
2017-11-01Adding support for associated types.Yong He
2017-10-31work in-progress: type checking associated typesYong He
2017-10-30work in-progress, add parsing for assoc type decls and member type expressionsYONGH\yongh
2017-10-30Allow for implicit `this` expressions.Tim Foley
2017-10-30Support explicit `this` expressionsTim Foley
2017-10-27Initial work on support code generation for generics with constraints (#233)Tim Foley
2017-10-25render-test code cleanupYONGH\yongh
2017-10-25testYONGH\yongh
2017-10-25testYONGH\yongh
2017-10-25testYONGH\yongh
2017-10-25testYONGH\yongh
2017-10-25add new test mode: COMPARE_RENDER_COMPUTE, which runs a input vertex/fragment...YONGH\yongh
2017-10-23Merge https://github.com/shader-slang/slangYong He
2017-10-23Fix output for matrix multiple in GLSL code (#228)Tim Foley
2017-10-23fix test caseYong He
2017-10-23fix compute shader test result comparisonYong He
2017-10-23Merge https://github.com/shader-slang/slangYong He
2017-10-23Work in-progress: simple compute test passed. (d3d renderer)Yong He
2017-10-20Fix up emission of shader parameter semantics when using IR (#226)Tim Foley
2017-10-19Support running and comparing execution results of compute shaders in testing...YONGH\yongh
2017-10-19Reflection: allow querying of semantics on varying input/output (#224)Tim Foley
2017-10-19Initial work on a pass to scalarize GLSL varying input/output (#223)Tim Foley
2017-10-18Work on IR-based cross-compilation (#222)Tim Foley
2017-10-16Implement notion of a "container format" (#213)Tim Foley
2017-10-13Get rid of the `-slang-ir-asm` target (#212)Tim Foley
2017-10-13Move reflection JSON generation into separate text fixture (#211)Tim Foley
2017-10-12Do loop fix (#209)Tim Foley
2017-10-11Bug fixing (#207)Tim Foley
2017-10-09Fix emit logic for `cbuffer` member with initializer (#205)Tim Foley
2017-10-09Preprocessor: fix `undef` and redefinition (#204)Tim Foley
2017-10-09Parser: fix precedence of cast expressions (#203)Tim Foley
2017-10-06Perform some transformations on IR to legalize for GLSL (#200)Tim Foley