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Making it easier to work with shaders
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2024-02-11
Fix type checking around generic array types. (#3568)
Yong He
2024-02-10
Fix spirv legalization of nested ararys. (#3567)
Yong He
2024-02-08
Support pointers in SPIRV. (#3561)
Yong He
2024-02-07
Implement basic GLSL built-in functions (#3525)
Jay Kwak
2024-02-06
Improve Capability System (#3555)
Yong He
2024-02-06
Unify GLSL and HLSL buffer block parsing. (#3552)
Yong He
2024-02-05
Add per-buffer data layout control. (#3551)
Yong He
2024-02-05
Add glsl implementation of Texture.InterlockedAddF32 (#3550)
Yong He
2024-02-05
Implement GLSL build-in functions related to texture (#3544)
Jay Kwak
2024-02-03
Fix spirv emit that leads to pathological downstream time. (#3546)
Yong He
2024-02-02
Capability type checking. (#3530)
Yong He
2024-02-02
Atomics+Wave ops intrinsics fixes. (#3542)
Yong He
2024-02-02
GLSL Passthrough support for SSBO types (#3446)
Ellie Hermaszewska
2024-02-01
FP16 atomics for RWByteAddresBuffer, fp32 atomics for images. (#3536)
Yong He
2024-02-01
Add slangc option to specialize entrypoint + auto glsl mode. (#3531)
Yong He
2024-01-30
Correctly apply glsl local size layout to entry points during lowering (#3528)
Ellie Hermaszewska
2024-01-25
Fixes for `module` and `include`. (#3519)
Yong He
2024-01-24
[SPIRV] Support `globallycoherent` and `[vk::index()]`. (#3488)
Yong He
2024-01-23
SPIRV Legalization fixes. (#3479)
Yong He
2024-01-23
Fix incorrect behavior of operator% (#3470)
Jay Kwak
2024-01-23
Add support for rayQueryGetIntersectionTriangleVertexPositionsEXT (#3463)
kaizhangNV
2024-01-22
Bug fixes for the direct spirv backend. (#3474)
Yong He
2024-01-19
Add `-fspv-reflect` support. (#3464)
Yong He
2024-01-17
Add test to closesthit and anyhit shaders (#3457)
kaizhangNV
2024-01-09
Fix funcs w/ buffer load being treated as readnone. (#3441)
Yong He
2024-01-05
Add test for glsl groupshared init (#3433)
Ellie Hermaszewska
2024-01-02
Update the GetDimension hlsl builtin for spirv path. In case of sampler, a co...
Pankaj Mistry
2023-12-16
Fix nonuniform decoration on direct-to-spirv backend path. (#3338) (#3417)
Pankaj Mistry
2023-12-15
Add ConstBufferPointer::subscript. (#3415)
Yong He
2023-12-15
GLSL SSBO Support (#3400)
Ellie Hermaszewska
2023-12-13
Fix GLSL static initialization bug. (#3409)
Yong He
2023-12-13
Add spirv intrinsics for `ConstBufferPointer`. (#3407)
Yong He
2023-12-12
Define `Texture::Sample` for float element types only. (#3403)
Yong He
2023-12-12
Add check for invalid use of modifiers. (#3402)
Yong He
2023-12-11
Diagnose for invalid decl nesting + namespace lookup fixes. (#3397)
Yong He
2023-12-08
Handle import, entrypoint and global params in included files. (#3395)
Yong He
2023-12-08
WIP: CMake (#3326)
Ellie Hermaszewska
2023-12-06
Change default visibility of interface members and update docs. (#3381)
Yong He
2023-12-06
Support visibility control and default to `internal`. (#3380)
Yong He
2023-12-05
Support `include` for pulling file into the current module. (#3377)
Yong He
2023-11-29
Improve generic type argument inference. (#3370)
Yong He
2023-11-28
Misc language server fixes. (#3357)
Yong He
2023-11-27
Fix spirv intrinsics for partial derivatives. (#3355)
Yong He
2023-11-21
Add SPIRV intrinsics for texture footprint query. (#3345)
Yong He
2023-11-20
Allow whole program compile when using direct spirv backend. (#3342)
Yong He
2023-11-17
Add spirv intrinsic definition for `printf`. (#3340)
Yong He
2023-11-16
GLSL/SPIRV Fixes. (#3337)
Yong He
2023-11-16
Unify stdlib `Texture` types into one generic type. (#3327)
Yong He
2023-11-14
Add GLSL Compatibility. (#3321)
Yong He
2023-11-10
Cleanup builtin arithmetic interfaces. (#3317)
Yong He
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