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Making it easier to work with shaders
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Author
2019-02-13
Fix typos in diagnostic message and comments (#843)
jsmall-nvidia
2019-02-12
Track stage for varying sub-fields (#842)
Tim Foley
2019-02-11
* Use LayoutResourceKind for calcing total num regs used (#838)
jsmall-nvidia
2019-02-11
[[vk::shader_record]] (#836)
jsmall-nvidia
2019-02-08
Hotfix/dispatch thread id improvements (#834)
jsmall-nvidia
2019-02-08
Fix vector compares on GLSL targets (#833)
jsmall-nvidia
2019-02-07
* Improve test coverage of bit cast, particularly for asfloat. Make the value...
jsmall-nvidia
2019-02-05
Merge branch 'master' into fix-nested-type-conformances
Yong He
2019-02-05
Merge branch 'master' into gencloser
Yong He
2019-02-05
Merge branch 'master' into fix-nested-type-conformances
Tim Foley
2019-02-05
Allow entry points to have explicit generic parameters (#826)
Tim Foley
2019-02-05
Allow generics to close with >>
Yong He
2019-02-05
Fix checking of interface conformances for nested types
Tim Foley
2019-01-31
Initial support for uniform parameters on entry points (#815)
Tim Foley
2019-01-30
Fixing IR-lowering not properly registering func decl
Yong He
2019-01-29
Add underscores to `AttributeUsage` to signal its preview state.
Yong He
2019-01-29
Add support for user defined attributes.
Yong He
2019-01-28
Merge branch 'master' into yong-fix2
Tim Foley
2019-01-28
Support function parameters of existential (interface) type (#802)
Tim Foley
2019-01-28
remove line directives in test files
Yong He
2019-01-28
Fix type legalization to correctly handle empty struct fields.
Yong He
2019-01-28
Merge branch 'master' into texture-fix
Yong He
2019-01-28
Feature/bit cast glsl (#808)
jsmall-nvidia
2019-01-25
Add GLSL translation rules for `SampleCmp`, `asint` and `asfloat`.
Yong He
2019-01-25
fix up empty-struct-parameters
Yong He
2019-01-25
Move glsl entry point legalization to later stage of compilation.
Yong He
2019-01-25
Fix GLSL translation of several Texture* operations (#800)
Tim Foley
2019-01-25
Fixup handling of empty structs in function return types and parameters. (#796)
Yong He
2019-01-24
Support "modern" declaration syntax as an option (#792)
Tim Foley
2019-01-24
Fix a regression in geometry shader cross-compilation (#794)
Tim Foley
2019-01-23
Fixing GLSL sign function.
Yong He
2019-01-23
Fix IR emit logic for methods in `struct` types (#791)
Tim Foley
2019-01-21
Path simplification/hash mode, plus bug fixes (#788)
jsmall-nvidia
2019-01-17
Feature/hash for source identity (#786)
jsmall-nvidia
2019-01-16
Initial support for dynamic dispatch using "tagged union" types (#772)
Tim Foley
2019-01-16
Improve handling of {} initializer list expressions (#778)
Tim Foley
2019-01-16
Feature/external compiler reporting (#776)
jsmall-nvidia
2019-01-16
Fix a bug in IR linking (#777)
Tim Foley
2019-01-16
Add proper IR codegen support for local static const variables (#779)
Tim Foley
2019-01-15
Fix up declaration checking order for enums (#774)
Tim Foley
2019-01-14
Add an error for global uniform parameter declarations (#773)
Tim Foley
2019-01-11
Fix some subtle bugs in D3D constant buffer layout (#771)
Tim Foley
2019-01-07
Feature/serialization debug info (#767)
jsmall-nvidia
2018-12-20
Feature/lex memory reduction (#762)
jsmall-nvidia
2018-12-19
Refactor several IR passes (#761)
Tim Foley
2018-12-18
Fix for byte-address buffers on Vulkan (#760)
Tim Foley
2018-12-17
First step toward supporting use of interfaces as existential types (#716)
Tim Foley
2018-12-17
Specialize away resource-type function parameters (#759)
Tim Foley
2018-12-14
Represent global shader parameters explicitly in the IR (#756)
Tim Foley
2018-12-13
Move mangled name out of IRGlobalValue (#752)
Tim Foley
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