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Making it easier to work with shaders
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2025-01-10
WGSL: Convert signed vector shift amounts to unsigned (#6023)
Anders Leino
2025-01-10
Add exhaustive associativity test for WGSL (#6056)
Anders Leino
2025-01-08
Add parentheses to make precedence explicit (#6030)
Anders Leino
2024-12-06
Implement explciit binding for metal and wgsl. (#5778)
Yong He
2024-12-02
Varying inputs and outputs for wgsl (#5669)
Ellie Hermaszewska
2024-11-19
Fix wgsl legalization around __ref parameter. (#5597)
Yong He
2024-11-06
[WGSL] Enable arbitrary arrays in uniform buffers. (#5497)
Yong He
2024-11-05
Legalize the Entry-point for WGSL (#5498)
Jay Kwak
2024-10-30
Write only texture types. (#5454)
Yong He
2024-10-08
Overhaul docgen tool and setup CI to generate stdlib reference. (#5232)
Yong He
2024-10-07
Add WGSL support for slang-test (#5174)
Anders Leino
2024-09-26
Implement texture_storage_Xd in WGSL (#5158)
Jay Kwak
2024-09-25
WGSL texture support for depth and multisampled (#5152)
Jay Kwak
2024-09-23
Feature/wgsl intrinsic texture gather (#5141)
Jay Kwak
2024-09-23
Implemented Combined-texture for WGSL (#5130)
Jay Kwak
2024-09-20
Fix handling of pointer logic in wgsl backend. (#5129)
Yong He
2024-09-20
WGSL implement texture intrinsics except gather and sampler-less (#5123)
Jay Kwak
2024-09-17
Implement math intrinsics for WGSL (#5078)
Jay Kwak