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| author | Anders Leino <aleino@nvidia.com> | 2024-10-07 20:16:19 +0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-07 10:16:19 -0700 |
| commit | 509409ef11e3b1abd1d7e1bfb540bc172aa1a817 (patch) | |
| tree | a72725310c63b5224e76a79a4cb9b8ab9984cbc5 /tests/wgsl | |
| parent | ff51c21ba217fe18bf22fec7bf822cde779b265d (diff) | |
Add WGSL support for slang-test (#5174)
* Use the assembly description as target when disassembling
I believe this is a bugfix.
It seems to have worked before because up until the WGSL case, the disassembler has been
the same executable as the one producing the binary to be disassembled.
* Add Tint as a downstream compiler
This closes issue #5104.
* Add downstream compiler for Tint.
* Tint is wrapped in a shared library, 'slang-tint' available from [1].
* The header file for slang-tint.dll is added in external/slang-tint-headers.
* Add some boilerplate for WGSL targets.
* Add an entry point test for WGSL.
[1] https://github.com/shader-slang/dawn/releases/tag/slang-tint-0
* Add WGSL_SPIRV as supported target for Glslang
* Add WebGPU support to slang-test
This helps to address issue #5051.
* Disable lots of crashing compute tests for 'wgpu'
This closes issue #5051.
---------
Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'tests/wgsl')
| -rw-r--r-- | tests/wgsl/entry-point.slang | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/tests/wgsl/entry-point.slang b/tests/wgsl/entry-point.slang new file mode 100644 index 000000000..2e807c181 --- /dev/null +++ b/tests/wgsl/entry-point.slang @@ -0,0 +1,10 @@ +//TEST:SIMPLE(filecheck=CHECK): -target wgsl-spirv-asm +//CHECK: OpEntryPoint + +RWStructuredBuffer<int> outputBuffer; + +[numthreads(1,1,1)] +void computeMain() +{ + outputBuffer[0] = 42; +} |
