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AgeCommit message (Expand)Author
2022-10-11Small IR cleanups. (#2441)Yong He
2022-08-17Warning on lossy implicit casts. (#2367)Yong He
2022-04-25Fixed the implementation of RayQuery flags passed through the generic paramet...Alexey Panteleev
2022-02-25Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...Yong He
2022-02-16Various gfx fixes. (#2132)Yong He
2021-07-21Work to mitigate SPIR-V bloat (#1914)Theresa Foley
2021-03-16Fix the "acceleration structure in compute" bug for GL_NV_ray_tracing too (#1...Tim Foley
2021-03-15Fix handling of RT accelerations structures for non-RT stages (#1753)Tim Foley
2021-03-08Add GLSL support for SV_InnerCoverage (#1740)Tim Foley
2021-03-05Add Vulkan/SPIR-V support for TraceRayInline() (#1737)Tim Foley
2021-03-03Add GLSL/SPIR-V support got GetAttributeAtVertex (#1733)Tim Foley
2021-02-24Add support for GetAttributeAtVertex for D3D (#1725)Tim Foley
2021-02-22Add basic support for fragment shader interlock (FSI) (#1722)Tim Foley
2021-01-29Fix issue when passing ray query to a subroutine (#1680)Tim Foley
2021-01-15Convert more tests to use shader objects (#1659)Tim Foley
2020-07-10CUDA/CPU varying compute inputs as IR pass (#1438)Tim Foley
2020-04-22Disable OptiX tests by default. (#1331)Tim Foley
2020-04-17Add support for global shader parameters to OptiX path (#1323)Tim Foley