| Age | Commit message (Expand) | Author |
|---|---|---|
| 2021-03-16 | Fix the "acceleration structure in compute" bug for GL_NV_ray_tracing too (#1... | Tim Foley |
| 2021-03-15 | Fix handling of RT accelerations structures for non-RT stages (#1753) | Tim Foley |
| 2021-03-08 | Add GLSL support for SV_InnerCoverage (#1740) | Tim Foley |
| 2021-03-05 | Add Vulkan/SPIR-V support for TraceRayInline() (#1737) | Tim Foley |
| 2021-03-03 | Add GLSL/SPIR-V support got GetAttributeAtVertex (#1733) | Tim Foley |
| 2021-02-24 | Add support for GetAttributeAtVertex for D3D (#1725) | Tim Foley |
| 2021-02-22 | Add basic support for fragment shader interlock (FSI) (#1722) | Tim Foley |
| 2021-01-29 | Fix issue when passing ray query to a subroutine (#1680) | Tim Foley |
| 2021-01-15 | Convert more tests to use shader objects (#1659) | Tim Foley |
| 2020-07-10 | CUDA/CPU varying compute inputs as IR pass (#1438) | Tim Foley |
| 2020-04-22 | Disable OptiX tests by default. (#1331) | Tim Foley |
| 2020-04-17 | Add support for global shader parameters to OptiX path (#1323) | Tim Foley |
