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AgeCommit message (Expand)Author
2024-02-02Capability type checking. (#3530)Yong He
2024-01-24[SPIRV] Support `globallycoherent` and `[vk::index()]`. (#3488)Yong He
2023-10-26Fix generic specialization bug. (#3290)Yong He
2023-10-02Use const ref for mesh payload (#3254)Ellie Hermaszewska
2023-09-27WIP Mesh shaders for SPIR-V (#3226)Ellie Hermaszewska
2023-09-20Direct SPIRV: Rasterization pipeline tests. (#3216)Yong He
2023-09-11Add Mesh and Task shader support to GFX (#3190)Ellie Hermaszewska
2023-09-03Proper lowering of functiosn that returns NonCopyable values. (#3179)Yong He
2023-08-21Compile append and consume structured buffers to glsl. (#3142)Yong He
2023-08-07Add warning on mutation of function parameter (#3067)Theresa Foley
2023-06-13Fixes for Shader Execution Reordering on VK (#2929)Theresa Foley
2023-05-31Preserve type cast during AST constant folding. (#2912)Yong He
2023-05-09Fix function side-effectness prop logic. (#2875)Yong He
2023-05-02Various dxc/fxc compatibility fixes. (#2863)Yong He
2023-03-16Fix Phi simplification bug. (#2710)Yong He
2023-03-16Support GL_EXT_fragment_shader_barycentric (#2704)Samuel Kogler
2023-02-24More control flow simplifications. (#2673)Yong He
2023-02-16Overhaul global inst deduplication and cpp/cuda backend. (#2654)Yong He
2023-02-13Add Loop Unrolling Pass. (#2644)Yong He
2023-02-07Arithmetic simplifications and more IR clean up logic. (#2632)Yong He
2023-01-27Register allocation during phi elimination. (#2613)Yong He
2023-01-24Reimplement address elimination. (#2605)Yong He
2023-01-23Full address insts elimination for backward autodiff. (#2604)Yong He
2022-11-16Mesh shader support (#2464)Ellie Hermaszewska
2022-10-11Small IR cleanups. (#2441)Yong He
2022-08-17Warning on lossy implicit casts. (#2367)Yong He
2022-04-25Fixed the implementation of RayQuery flags passed through the generic paramet...Alexey Panteleev
2022-02-25Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...Yong He
2022-02-16Various gfx fixes. (#2132)Yong He
2021-07-21Work to mitigate SPIR-V bloat (#1914)Theresa Foley
2021-03-16Fix the "acceleration structure in compute" bug for GL_NV_ray_tracing too (#1...Tim Foley
2021-03-15Fix handling of RT accelerations structures for non-RT stages (#1753)Tim Foley
2021-03-08Add GLSL support for SV_InnerCoverage (#1740)Tim Foley
2021-03-05Add Vulkan/SPIR-V support for TraceRayInline() (#1737)Tim Foley
2021-03-03Add GLSL/SPIR-V support got GetAttributeAtVertex (#1733)Tim Foley
2021-02-24Add support for GetAttributeAtVertex for D3D (#1725)Tim Foley
2021-02-22Add basic support for fragment shader interlock (FSI) (#1722)Tim Foley
2021-01-29Fix issue when passing ray query to a subroutine (#1680)Tim Foley
2021-01-15Convert more tests to use shader objects (#1659)Tim Foley
2020-07-10CUDA/CPU varying compute inputs as IR pass (#1438)Tim Foley
2020-04-22Disable OptiX tests by default. (#1331)Tim Foley
2020-04-17Add support for global shader parameters to OptiX path (#1323)Tim Foley