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Making it easier to work with shaders
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Author
2024-02-02
Capability type checking. (#3530)
Yong He
2024-01-24
[SPIRV] Support `globallycoherent` and `[vk::index()]`. (#3488)
Yong He
2023-10-26
Fix generic specialization bug. (#3290)
Yong He
2023-10-02
Use const ref for mesh payload (#3254)
Ellie Hermaszewska
2023-09-27
WIP Mesh shaders for SPIR-V (#3226)
Ellie Hermaszewska
2023-09-20
Direct SPIRV: Rasterization pipeline tests. (#3216)
Yong He
2023-09-11
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-03
Proper lowering of functiosn that returns NonCopyable values. (#3179)
Yong He
2023-08-21
Compile append and consume structured buffers to glsl. (#3142)
Yong He
2023-08-07
Add warning on mutation of function parameter (#3067)
Theresa Foley
2023-06-13
Fixes for Shader Execution Reordering on VK (#2929)
Theresa Foley
2023-05-31
Preserve type cast during AST constant folding. (#2912)
Yong He
2023-05-09
Fix function side-effectness prop logic. (#2875)
Yong He
2023-05-02
Various dxc/fxc compatibility fixes. (#2863)
Yong He
2023-03-16
Fix Phi simplification bug. (#2710)
Yong He
2023-03-16
Support GL_EXT_fragment_shader_barycentric (#2704)
Samuel Kogler
2023-02-24
More control flow simplifications. (#2673)
Yong He
2023-02-16
Overhaul global inst deduplication and cpp/cuda backend. (#2654)
Yong He
2023-02-13
Add Loop Unrolling Pass. (#2644)
Yong He
2023-02-07
Arithmetic simplifications and more IR clean up logic. (#2632)
Yong He
2023-01-27
Register allocation during phi elimination. (#2613)
Yong He
2023-01-24
Reimplement address elimination. (#2605)
Yong He
2023-01-23
Full address insts elimination for backward autodiff. (#2604)
Yong He
2022-11-16
Mesh shader support (#2464)
Ellie Hermaszewska
2022-10-11
Small IR cleanups. (#2441)
Yong He
2022-08-17
Warning on lossy implicit casts. (#2367)
Yong He
2022-04-25
Fixed the implementation of RayQuery flags passed through the generic paramet...
Alexey Panteleev
2022-02-25
Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...
Yong He
2022-02-16
Various gfx fixes. (#2132)
Yong He
2021-07-21
Work to mitigate SPIR-V bloat (#1914)
Theresa Foley
2021-03-16
Fix the "acceleration structure in compute" bug for GL_NV_ray_tracing too (#1...
Tim Foley
2021-03-15
Fix handling of RT accelerations structures for non-RT stages (#1753)
Tim Foley
2021-03-08
Add GLSL support for SV_InnerCoverage (#1740)
Tim Foley
2021-03-05
Add Vulkan/SPIR-V support for TraceRayInline() (#1737)
Tim Foley
2021-03-03
Add GLSL/SPIR-V support got GetAttributeAtVertex (#1733)
Tim Foley
2021-02-24
Add support for GetAttributeAtVertex for D3D (#1725)
Tim Foley
2021-02-22
Add basic support for fragment shader interlock (FSI) (#1722)
Tim Foley
2021-01-29
Fix issue when passing ray query to a subroutine (#1680)
Tim Foley
2021-01-15
Convert more tests to use shader objects (#1659)
Tim Foley
2020-07-10
CUDA/CPU varying compute inputs as IR pass (#1438)
Tim Foley
2020-04-22
Disable OptiX tests by default. (#1331)
Tim Foley
2020-04-17
Add support for global shader parameters to OptiX path (#1323)
Tim Foley