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path: root/tests/pipeline/rasterization/mesh
Commit message (Expand)AuthorAge
* Enable metal tests (#8446)James Helferty (NVIDIA)2025-09-30
* render-test: Change D3D12 default to sm_6_5 (#8320)James Helferty (NVIDIA)2025-09-02
* Add WorkgroupCount function (#7734)davli-nv2025-07-12
* Migrate render-test away from deprecated compile request API (#6514)Anders Leino2025-03-12
* Feature/initialize list side branch (#6058)kaizhangNV2025-02-05
* Update SPIRV submodules and fix tests (#6222)Jay Kwak2025-01-29
* Update spirv-header and spirv-tools to Jun/2024 (#4679)Jay Kwak2024-07-18
* Capability System: Implicit capability upgrade warning/error (#4241)ArielG-NV2024-06-12
* WIP: Force Inline If RefType (#4005)ArielG-NV2024-04-26
* Switch to direct-to-spirv backend as default. (#4002)Yong He2024-04-23
* Add decoration PerPrimitiveEXT for all OutputPrimitives members for mesh (#3900)Pankaj Mistry2024-04-07
* Add decoration PerPrimitiveEXT when a mesh output variable is decorated with ...Pankaj Mistry2024-04-05
* Correctly emit spv extension targeting EXT rather than NV, added to test for ...ArielG-NV2024-04-01
* Mesh shader refactoring and bugfixes (#3702)Ellie Hermaszewska2024-03-14
* [SPIRV] Support `globallycoherent` and `[vk::index()]`. (#3488)Yong He2024-01-24
* Fix generic specialization bug. (#3290)Yong He2023-10-26
* Use const ref for mesh payload (#3254)Ellie Hermaszewska2023-10-02
* WIP Mesh shaders for SPIR-V (#3226)Ellie Hermaszewska2023-09-27
* Add Mesh and Task shader support to GFX (#3190)Ellie Hermaszewska2023-09-11
* More control flow simplifications. (#2673)Yong He2023-02-24
* Overhaul global inst deduplication and cpp/cuda backend. (#2654)Yong He2023-02-16
* Arithmetic simplifications and more IR clean up logic. (#2632)Yong He2023-02-07
* Reimplement address elimination. (#2605)Yong He2023-01-24
* Mesh shader support (#2464)Ellie Hermaszewska2022-11-16