| Age | Commit message (Expand) | Author |
|---|---|---|
| 2025-06-18 | Fix additional VVL violations (#7377) | Gangzheng Tong |
| 2025-04-01 | Use coopvec supporting dxcompiler.dll and dxil.dll (#6719) | Jay Kwak |
| 2025-01-24 | Fix depth texture sampling on Metal. (#6168) | Yong He |
| 2025-01-17 | Refactor _Texture to constrain on texel types. (#6115) | Yong He |
| 2025-01-09 | Add CalculateLevelOfDetail* overloads for comparison samplers (#6018) | Darren Wihandi |
| 2025-01-08 | Add SampleCmpLevel intrinsics (#6004) | Darren Wihandi |
| 2024-10-08 | Overhaul docgen tool and setup CI to generate stdlib reference. (#5232) | Yong He |
| 2024-06-18 | Metal: Implement fix for non vector4 texture Load/Sample (#4417) | ArielG-NV |
| 2024-06-11 | Test more texture types in Metal (#4333) | Jay Kwak |
| 2024-06-01 | Support different SPIRV versions. (#4254) | Yong He |
| 2024-05-16 | Capabilities System, CapabilitySet Logic Overhaul (#4145) | ArielG-NV |
| 2024-05-14 | Support combined textures for Metal target (#4169) | Jay Kwak |
| 2024-05-14 | Implement texture functions for Metal target (#4158) | Jay Kwak |
