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Making it easier to work with shaders
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texture.slang
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Author
Age
*
8503 wgsl depth texture (#8645)
Sami Kiminki (NVIDIA)
2025-10-10
*
Enable metal tests (#8446)
James Helferty (NVIDIA)
2025-09-30
*
render-test: Change D3D12 default to sm_6_5 (#8320)
James Helferty (NVIDIA)
2025-09-02
*
Fix additional VVL violations (#7377)
Gangzheng Tong
2025-06-18
*
Use coopvec supporting dxcompiler.dll and dxil.dll (#6719)
Jay Kwak
2025-04-01
*
Fix depth texture sampling on Metal. (#6168)
Yong He
2025-01-24
*
Refactor _Texture to constrain on texel types. (#6115)
Yong He
2025-01-17
*
Add CalculateLevelOfDetail* overloads for comparison samplers (#6018)
Darren Wihandi
2025-01-09
*
Add SampleCmpLevel intrinsics (#6004)
Darren Wihandi
2025-01-08
*
Overhaul docgen tool and setup CI to generate stdlib reference. (#5232)
Yong He
2024-10-08
*
Metal: Implement fix for non vector4 texture Load/Sample (#4417)
ArielG-NV
2024-06-18
*
Test more texture types in Metal (#4333)
Jay Kwak
2024-06-11
*
Support different SPIRV versions. (#4254)
Yong He
2024-06-01
*
Capabilities System, CapabilitySet Logic Overhaul (#4145)
ArielG-NV
2024-05-16
*
Support combined textures for Metal target (#4169)
Jay Kwak
2024-05-14
*
Implement texture functions for Metal target (#4158)
Jay Kwak
2024-05-14