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* 8503 wgsl depth texture (#8645)Sami Kiminki (NVIDIA)2025-10-10
* Enable metal tests (#8446)James Helferty (NVIDIA)2025-09-30
* render-test: Change D3D12 default to sm_6_5 (#8320)James Helferty (NVIDIA)2025-09-02
* Fix additional VVL violations (#7377)Gangzheng Tong2025-06-18
* Use coopvec supporting dxcompiler.dll and dxil.dll (#6719)Jay Kwak2025-04-01
* Fix depth texture sampling on Metal. (#6168)Yong He2025-01-24
* Refactor _Texture to constrain on texel types. (#6115)Yong He2025-01-17
* Add CalculateLevelOfDetail* overloads for comparison samplers (#6018)Darren Wihandi2025-01-09
* Add SampleCmpLevel intrinsics (#6004)Darren Wihandi2025-01-08
* Overhaul docgen tool and setup CI to generate stdlib reference. (#5232)Yong He2024-10-08
* Metal: Implement fix for non vector4 texture Load/Sample (#4417)ArielG-NV2024-06-18
* Test more texture types in Metal (#4333)Jay Kwak2024-06-11
* Support different SPIRV versions. (#4254)Yong He2024-06-01
* Capabilities System, CapabilitySet Logic Overhaul (#4145)ArielG-NV2024-05-16
* Support combined textures for Metal target (#4169)Jay Kwak2024-05-14
* Implement texture functions for Metal target (#4158)Jay Kwak2024-05-14