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* render-test: Change D3D12 default to sm_6_5 (#8320)James Helferty (NVIDIA)2025-09-02
* Perf improvements to IR serialization (#7751)Ellie Hermaszewska2025-07-17
* Stable names and backwards compat for serialized IR modules (#7644)Ellie Hermaszewska2025-07-09
* Fix intermittent debug failures with Debug build (#7369)Jay Kwak2025-06-12
* Disable 23 tests failing assertions (#7317)Jay Kwak2025-06-04
* Add -dump-module command to slangc (#6638)cheneym22025-03-20
* Fixed stage and result field names in json reflection (#5927)Stan2024-12-21
* Fix crash during loop unrolling. (#5920)Yong He2024-12-20
* Various WGSL fixes. (#5490)Yong He2024-11-04
* Enable WebGPU tests in CI (#5239)Anders Leino2024-10-15
* Fix typo SV_DispatchThreadIndex (#4962)Jay Kwak2024-08-28
* Metal: misc fixes and enable more tests. (#4374)Yong He2024-06-13
* Metal compute tests (#4292)skallweitNV2024-06-07
* Fix race-condition and visual artifacts issues (#4152)kaizhangNV2024-05-10
* Fix compile failures when using debug symbol. (#4069)Yong He2024-05-01
* Allow default values for `extern` symbols. (#3632)Yong He2024-02-26
* Support visibility control and default to `internal`. (#3380)Yong He2023-12-06
* Add GLSL Compatibility. (#3321)Yong He2023-11-14
* Cleanup builtin arithmetic interfaces. (#3317)Yong He2023-11-10
* Fix single iteration loop detection logic. (#3287)Yong He2023-10-25
* Add loop inversion pass (#2899)Ellie Hermaszewska2023-08-17
* Fix function side-effectness prop logic. (#2875)Yong He2023-05-09
* SSA Register Allocation improvements. (#2857)Yong He2023-04-28
* Combine lookupWitness lowering with specialization. (#2794)Yong He2023-04-12
* More control flow simplifications. (#2673)Yong He2023-02-24
* Eliminate `continue` to allow unrolling any loops. (#2645)Yong He2023-02-13
* Add Loop Unrolling Pass. (#2644)Yong He2023-02-13
* Register allocation during phi elimination. (#2613)Yong He2023-01-27
* Warning on lossy implicit casts. (#2367)Yong He2022-08-17
* Added `[__custom_jvp(func)]` attribute, and modified the derivative pass to o...Sai Praveen Bangaru2022-06-30
* Added basic auto-diff capabilities for local load/store and simple arithmetic...Sai Praveen Bangaru2022-06-25
* Added basic syntax to mark and request function derivatives, as well as the f...Sai Praveen Bangaru2022-06-23
* Preserve specialization cache in IR for specialization pass. (#2293)Yong He2022-06-23
* Clean up void returns. (#2260)Yong He2022-06-01
* Support for querying which parameters are used in emitted code (#2239)Alexey Panteleev2022-05-18
* Fix type truncation during SCCP. (#2163)Yong He2022-03-18
* Generalize heterogenous code emit (#1968)David Siher2021-10-19
* Append proper suffixes to 16-bit literals for GLSL (#1767)Tim Foley2021-03-26
* Convert more tests to use shader objects (#1659)Tim Foley2021-01-15
* Ensure labels are dumped in `lower-to-ir` (#1459)Yong He2020-07-24
* Change handling of strings for HLSL/GLSL targets (#1204)Tim Foley2020-02-07
* getStringHash on string literals (#1140)jsmall-nvidia2019-12-03
* Feature/decor entry point name (#1073)jsmall-nvidia2019-10-09
* Feature/ir entry point profile (#1068)jsmall-nvidia2019-10-08
* IR types for subset of Attributes (#1067)jsmall-nvidia2019-10-04
* Split front- and back-ends (#846)Tim Foley2019-02-15
* Specialize away resource-type function parameters (#759)Tim Foley2018-12-17
* Move mangled name out of IRGlobalValue (#752)Tim Foley2018-12-13
* Decorations are instructions (#748)Tim Foley2018-12-11
* Rework command-line options handling for entry points and targets (#697)Tim Foley2018-10-29