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Making it easier to work with shaders
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2024-04-19
Initial pass to add capability declarations to stdlib intrinsics. (#3912)
ArielG-NV
2024-04-15
Support 64bit HLSL atomic functions (#3957)
Jay Kwak
2024-04-11
HLSL RT pipeline compile-only tests (#3793)
tgrimesnv
2024-04-03
Refactor memory qualifier decorators to be a bit-flag set, resolves #3841 (#3...
ArielG-NV
2024-03-15
Implement raytracing extension(s); resolves #3560 for GLSL & SPIR-V targets (...
ArielG-NV
2024-03-08
Add ray query intrinsic test (#3707)
tgrimesnv
2024-03-05
Enable SampleCmpLevelZero tests and update the results (#3677)
Pankaj Mistry
2024-02-26
atomic intrinsic test (#3623)
tgrimesnv
2024-02-15
HLSL texture intrinsic test first draft. (#3583)
tgrimesnv
2024-02-05
Add glsl implementation of Texture.InterlockedAddF32 (#3550)
Yong He
2024-02-02
Atomics+Wave ops intrinsics fixes. (#3542)
Yong He
2024-02-01
FP16 atomics for RWByteAddresBuffer, fp32 atomics for images. (#3536)
Yong He
2023-12-15
Add ConstBufferPointer::subscript. (#3415)
Yong He
2023-12-13
Add spirv intrinsics for `ConstBufferPointer`. (#3407)
Yong He
2023-11-16
Unify stdlib `Texture` types into one generic type. (#3327)
Yong He
2023-11-06
Fix ICE when lowering an associatedtype declref from an derived interface. (#...
Yong He
2023-11-03
Add SubgroupQuad intrinsics for glsl/spirv. (#3310)
Yong He
2023-10-02
Add SPIRV intrinsics for ShaderExecutionReordering and RW/Buffer. (#3252)
Yong He
2023-09-07
Fix GLSL output for `gl_ClipDistance` input builtin. (#3193)
Yong He
2023-09-06
Update prebuilt glslang binaries (#3189)
Yong He
2023-09-03
Proper lowering of functiosn that returns NonCopyable values. (#3179)
Yong He
2023-09-01
Fix GLSL code gen around RayQuery and HitObject types. (#3173)
Yong He
2023-08-31
Inline all RayQuery/HitObject typed functions when targeting GLSL. (#3172)
Yong He
2023-08-31
Add SPIRV atomics intrinsics and fix buffer layout lowering. (#3170)
Yong He
2023-08-21
Compile append and consume structured buffers to glsl. (#3142)
Yong He
2023-08-16
Simplify IfElse instructions with a single trivial block (#3114)
Ellie Hermaszewska
2023-08-15
SPIR-V WIP (#3064)
Ellie Hermaszewska
2023-08-14
Support per field matrix layout (#3101)
Yong He
2023-08-10
Add support for ConstBufferPointer on Vulkan. (#3089)
Yong He
2023-08-09
Support implciit casted swizzled lvalue. (#3077)
Yong He
2023-08-01
Fix literals needing cast (#3039)
jsmall-nvidia
2023-07-21
Add sampleCount parameter for read-only textures. (#3011)
Yong He
2023-07-19
Add `sampleCount` parameter for MS textures. (#3001)
Yong He
2023-07-12
Use scratchData on `IRInst` to replace HashSets. (#2978)
Yong He
2023-07-06
Add support for length for scalar floating point types. (#2965)
jsmall-nvidia
2023-07-05
Initial sizeof/alignof implementation. (#2954)
jsmall-nvidia
2023-06-13
Fixes for Shader Execution Reordering on VK (#2929)
Theresa Foley
2023-04-26
For C-like targets, emit resource declarations before other globals (#2843)
Sai Praveen Bangaru
2023-04-13
Warn on float-to-double coercion for arguments. (#2802)
Yong He
2023-03-23
Fix optimization pass not converging. (#2725)
Yong He
2023-02-24
More control flow simplifications. (#2673)
Yong He
2023-02-16
Overhaul global inst deduplication and cpp/cuda backend. (#2654)
Yong He
2023-02-14
Preliminary debugBreak support (#2647)
jsmall-nvidia
2023-02-07
Arithmetic simplifications and more IR clean up logic. (#2632)
Yong He
2023-01-27
Register allocation during phi elimination. (#2613)
Yong He
2023-01-23
Full address insts elimination for backward autodiff. (#2604)
Yong He
2022-12-07
Lower-to-ir no longer produce `Construct` inst. (#2553)
Yong He
2022-11-18
Small fixes around SER on VK (#2522)
jsmall-nvidia
2022-11-15
Shader Execution Reordering for VK (#2491)
jsmall-nvidia
2022-11-15
Specify downstream compiler include paths (#2517)
jsmall-nvidia
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