| Age | Commit message (Collapse) | Author |
|
Changes default for render-test to sm_6_5.
Since sm_6_5 is the new default, remove the -use-dxil option, add
-use-dxcb option
Remove -use-dxil option from all test cases.
Add -use-dxcb to two tests that needed it.
Fixes #7611
|
|
Enable CUDA support for batch 3 tests
- Enhanced wave operations with exclusive support
- Added proper identity values for min/max operations
- Fixed intrinsic name mapping issues
- Updated test configurations
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
|
|
* initial work for metal subgroups
* add glsl intrinsics
* enable wave tests
* enable glsl subgroup tests, glsl barrier fixes
* minor fixes
* fix incorrect test target
* disable some glsl functional tests
* disable failing glsl test
---------
Co-authored-by: Yong He <yonghe@outlook.com>
|
|
* initial work
* more work
* more work on glsl intrinsics
* add subgroup broadcast for glsl
* wip add wgsl extension tracking
* enable tests, enable extensions and added some todos
* format and warning fixes
* fix wgsl extension tracker
---------
Co-authored-by: Yong He <yonghe@outlook.com>
|
|
* Warning on bool to float conversion.
* Fix test cases.
* Improve.
* LanguageServer: don't show constant value for non constant variables.
* Fix tests.
* Fix warnings in tests.
Co-authored-by: Yong He <yhe@nvidia.com>
|
|
* Use detected shader model in gfx/d3d12.
* Enable all d3d12 tests on Github.
* Improve d3d12 software device detection.
* Disable d3d12 tests on github for now.
Co-authored-by: Yong He <yhe@nvidia.com>
|
|
|
|
This change converts a large number of our existing tests to use the `ShaderObject` support that was added to the `gfx` layer.
In many cases, tests were just updated to pass `-shaderobj` and the result Just Worked.
In other cases, a `name` attribute had to be added to one or more `TEST_INPUT` lines.
For tests that did not work with shader objects "out of the box," I spent a little bit of time trying to get them work, but fell back to letting those tests run in the older mode.
Future changes to the infrastructure will be needed to get those additional tests working in the new path.
Along with the changes to test files, the following implementation changes were made to get additional tests working:
* Because the shader object mode uses explicit register bindings (from reflection), the hacky logic that was offseting `u` registers for D3D12 based on the number of render targets gets disabled (by another hack).
* The "flat" reflection information coming from Slang was not correctly reporting "binding ranges" for things that consumed only uniform data (which would be everything on CUDA/CPU), so it was refactored to properly include binding ranges for anything where the type of the field/variable implied a binding range should be created (even if the `LayoutResourceKind` was `::Uniform`).
* A few fixes were made to the CUDA implementation of `Renderer`, in order to get additional tests up and running. Most of these changes had to do with texture bindings, which hadn't really been tested previously.
In addition, a few changes were made that were attempts at getting more tests working, but didn't actually help. These could be dropped if requested:
* As a quality-of-life feature (not being used) the `object` style of `TEST_INPUT` line is upgraded to support inferring the type to use from the type of the input being set.
* Any `object` shader input lines get ignored in non-shader-object mode.
|
|
* Add -hide-ignored
Made API filter when enbled filter out non API tests.
* Add ability to set categories at file level.
Added wave, wave-mask and wave-active categories.
* Added -api-only flag.
* Don't synthesize tests from only CPU tests.
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
|
|
* Fixes for active mask synthesis + tests
There are two fixes here:
* The code generation that follows active mask synthesis was requiring CUDA SM architecture version 7.0 for one of the introduced instructions, but not all of them. This change centralizes the handling of upgrading the required CUDA SM architecture version, and makes sure that the instructions introduced by active mask synthesis request version 7.0.
* The tests for active mask synthesis were not flagged as requiring the `cuda_sm_7_0` feature when invoking `render-test-tool`, which meant they run but produce unexpected results when invoked on a GPU without the required semantics for functions like `__ballot_sync()`. This change adds the missing `-render-feature cuda_sm_7_0` to those tests.
* fixup: mark more tests that rely on implicit active mask
|
|
* Distinguish between __activeMask and _getConvergedMask().
Remove need to pass in mask to CUDA wave impls.
* Add support for vector/matrix Wave intrinsics for CUDA.
Fix issue with CUDA parsing of errors.
* Fix typo.
|
|
* Update slang-binaries to verison with SPIR-V version support.
* Support vec and matrix Wave intrinsics on vk.
Added wave-vector.slang test
Add wave-diverge.slang test
Add support for more wave intrinsics to vk.
* Test out Wave intrinsic support for matrices.
* Remove matrix glsl intrinsics -> not available.
Fix some typo.
|