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Making it easier to work with shaders
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Author
2025-09-02
render-test: Change D3D12 default to sm_6_5 (#8320)
James Helferty (NVIDIA)
2025-08-25
Fix#8081: Batch-5: Enable cuda tests (#8263)
Harsh Aggarwal (NVIDIA)
2025-08-20
Add Metal support for WaveGetActiveMask and WaveActiveCountBits (#8218)
Tianyu Li
2025-07-03
Enable tests for CUDA (#7593)
Mukund Keshava
2025-05-25
Add full support for SPV_NV_shader_subgroup_partitioned (#7103)
Darren Wihandi
2022-08-17
Warning on lossy implicit casts. (#2367)
Yong He
2021-10-29
Use detected shader model in gfx/d3d12. (#1996)
Yong He
2021-07-09
Enable testing with Swiftshader. (#1906)
Yong He
2021-01-15
Convert more tests to use shader objects (#1659)
Tim Foley
2020-07-24
Test frame work improvements (#1452)
jsmall-nvidia
2020-04-21
Small Improvements around Wave Intrinsics (#1328)
jsmall-nvidia
2020-04-21
WaveMask remaining intrinsics and tests (#1327)
jsmall-nvidia
2020-04-20
Feature/wave mask review (#1325)
jsmall-nvidia
2020-04-16
Added wave.slang.expected.txt (#1322)
jsmall-nvidia
2020-04-15
First support for 'WaveMask' intrinsics (#1321)
jsmall-nvidia