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path: root/tests/hlsl-intrinsic/wave-active-count-bits.slang
Commit message (Expand)AuthorAge
* render-test: Change D3D12 default to sm_6_5 (#8320)James Helferty (NVIDIA)2025-09-02
* Add Metal support for WaveGetActiveMask and WaveActiveCountBits (#8218)Tianyu Li2025-08-20
* Updated support to enable batch3 (#8219)Harsh Aggarwal (NVIDIA)2025-08-20
* Warning on lossy implicit casts. (#2367)Yong He2022-08-17
* Use detected shader model in gfx/d3d12. (#1996)Yong He2021-10-29
* Enable testing with Swiftshader. (#1906)Yong He2021-07-09
* Convert more tests to use shader objects (#1659)Tim Foley2021-01-15
* Bugfix: WaveActiveCountBits on glsl output. (#1488)jsmall-nvidia2020-08-11