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* render-test: Change D3D12 default to sm_6_5 (#8320)James Helferty (NVIDIA)2025-09-02
| | | | | | | | | Changes default for render-test to sm_6_5. Since sm_6_5 is the new default, remove the -use-dxil option, add -use-dxcb option Remove -use-dxil option from all test cases. Add -use-dxcb to two tests that needed it. Fixes #7611
* Refresh of disabled WGPU tests (#5614)Anders Leino2024-11-21
| | | | | | | | | Some tests are now passing and are enabled. Other tests are still failing, but are given comments categorizing the failures. Tests in the 'Not supported in WGSL' category are also removed from the expected failures list. (Though they are still kept disabled for WebGPU, of course.) This closes #5519.
* Add Matrix overload for exp10() core lib function (#5620)bprb2024-11-20
| | | Fixes #5579
* Enable WebGPU tests in CI (#5239)Anders Leino2024-10-15
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* Metal compute tests (#4292)skallweitNV2024-06-07
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* Use detected shader model in gfx/d3d12. (#1996)Yong He2021-10-29
| | | | | | | | | | | * Use detected shader model in gfx/d3d12. * Enable all d3d12 tests on Github. * Improve d3d12 software device detection. * Disable d3d12 tests on github for now. Co-authored-by: Yong He <yhe@nvidia.com>
* Convert more tests to use shader objects (#1659)Tim Foley2021-01-15
| | | | | | | | | | | | | | | | | | | | | | | This change converts a large number of our existing tests to use the `ShaderObject` support that was added to the `gfx` layer. In many cases, tests were just updated to pass `-shaderobj` and the result Just Worked. In other cases, a `name` attribute had to be added to one or more `TEST_INPUT` lines. For tests that did not work with shader objects "out of the box," I spent a little bit of time trying to get them work, but fell back to letting those tests run in the older mode. Future changes to the infrastructure will be needed to get those additional tests working in the new path. Along with the changes to test files, the following implementation changes were made to get additional tests working: * Because the shader object mode uses explicit register bindings (from reflection), the hacky logic that was offseting `u` registers for D3D12 based on the number of render targets gets disabled (by another hack). * The "flat" reflection information coming from Slang was not correctly reporting "binding ranges" for things that consumed only uniform data (which would be everything on CUDA/CPU), so it was refactored to properly include binding ranges for anything where the type of the field/variable implied a binding range should be created (even if the `LayoutResourceKind` was `::Uniform`). * A few fixes were made to the CUDA implementation of `Renderer`, in order to get additional tests up and running. Most of these changes had to do with texture bindings, which hadn't really been tested previously. In addition, a few changes were made that were attempts at getting more tests working, but didn't actually help. These could be dropped if requested: * As a quality-of-life feature (not being used) the `object` style of `TEST_INPUT` line is upgraded to support inferring the type to use from the type of the input being set. * Any `object` shader input lines get ignored in non-shader-object mode.
* First pass at a Target Compatibility document (#1287)jsmall-nvidia2020-03-23
| | | | | | | | | | | | | | | * WIP compatibility docs. * Test transpose in matrix-float. * Small improvement to CUDA docs. * Added some discussion around tessellation. * Small improvements to target-compatibility.md * Improve compatibility documentation. Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
* HLSL Intrinsic coverage test improvements (#1206)jsmall-nvidia2020-02-07
| | | | | | | | | | | | | | | | | | | | | | | | | * Fix CPP construct when matrix type. * Test intrinsics on float matrices. * Fix typo in _areNearlyEqual test. Increased default sensitivity. Added matrix-float test. * Matrix double test. Fixed some issues with CUDA. * Added reduced intrinsic version of matrix-double test. * Improve matrix double coverage. Test reflect/length etc on vector float. * * Added literal-float test. * Added vector double test * Improved coverage of vector/matrix tests * Disable Dx11 double-vector test because fails on CI. * Disable literal-float, because on CI fails.
* Float matrix intrinsic test/fixes (#1203)jsmall-nvidia2020-02-06
* Fix CPP construct when matrix type. * Test intrinsics on float matrices. * Fix typo in _areNearlyEqual test. Increased default sensitivity. Added matrix-float test.