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authorYong He <yonghe@outlook.com>2021-10-29 09:36:07 -0700
committerGitHub <noreply@github.com>2021-10-29 09:36:07 -0700
commit4ebbf357e18de77af4fff8a112e8a25b06e3e940 (patch)
treeddd7acf91dfcf2fbc475410a6a8922f15fa1dbee /tests/hlsl-intrinsic/matrix-float.slang
parentd406e72f9a79018155f0442bb74cccaf61c13eb0 (diff)
Use detected shader model in gfx/d3d12. (#1996)
* Use detected shader model in gfx/d3d12. * Enable all d3d12 tests on Github. * Improve d3d12 software device detection. * Disable d3d12 tests on github for now. Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tests/hlsl-intrinsic/matrix-float.slang')
-rw-r--r--tests/hlsl-intrinsic/matrix-float.slang2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/hlsl-intrinsic/matrix-float.slang b/tests/hlsl-intrinsic/matrix-float.slang
index 7ad68e9e1..09848d5a6 100644
--- a/tests/hlsl-intrinsic/matrix-float.slang
+++ b/tests/hlsl-intrinsic/matrix-float.slang
@@ -3,7 +3,7 @@
//TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -output-using-type -shaderobj
//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -output-using-type -shaderobj
-//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -use-dxil -output-using-type -shaderobj
+//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -use-dxil -output-using-type -shaderobj -render-feature hardware-device
//DISABLE_TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -output-using-type -shaderobj
//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-cuda -compute -output-using-type -shaderobj