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Making it easier to work with shaders
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Age
*
Fix cuda/cpp/metal crash for when using GLSL style shader inputs (#4378)
ArielG-NV
2024-06-13
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Initial pass to add capability declarations to stdlib intrinsics. (#3912)
ArielG-NV
2024-04-19
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Refactor memory qualifier decorators to be a bit-flag set, resolves #3841 (#3...
ArielG-NV
2024-04-03
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Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...
ArielG-NV
2024-03-26
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Fix side effect checking around storage buffer type. (#3762)
Yong He
2024-03-13
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Unify GLSL and HLSL buffer block parsing. (#3552)
Yong He
2024-02-06
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GLSL Passthrough support for SSBO types (#3446)
Ellie Hermaszewska
2024-02-02
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Correctly apply glsl local size layout to entry points during lowering (#3528)
Ellie Hermaszewska
2024-01-30
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GLSL SSBO Support (#3400)
Ellie Hermaszewska
2023-12-15
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GLSL/SPIRV Fixes. (#3337)
Yong He
2023-11-16
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Unify stdlib `Texture` types into one generic type. (#3327)
Yong He
2023-11-16
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Add GLSL Compatibility. (#3321)
Yong He
2023-11-14
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Remove support for the -no-checking flag (#392)
Tim Foley
2018-02-02
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AppVeyor: Run tests as part of AppVeyor builds
Tim Foley
2017-06-14
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Testing: Adding binding-generation tests for some GLSL shaders
Tim Foley
2017-06-14
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Initial import of code.
Tim Foley
2017-06-09