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* Fix cuda/cpp/metal crash for when using GLSL style shader inputs (#4378)ArielG-NV2024-06-13
* Initial pass to add capability declarations to stdlib intrinsics. (#3912)ArielG-NV2024-04-19
* Refactor memory qualifier decorators to be a bit-flag set, resolves #3841 (#3...ArielG-NV2024-04-03
* Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...ArielG-NV2024-03-26
* Fix side effect checking around storage buffer type. (#3762)Yong He2024-03-13
* Unify GLSL and HLSL buffer block parsing. (#3552)Yong He2024-02-06
* GLSL Passthrough support for SSBO types (#3446)Ellie Hermaszewska2024-02-02
* Correctly apply glsl local size layout to entry points during lowering (#3528)Ellie Hermaszewska2024-01-30
* GLSL SSBO Support (#3400)Ellie Hermaszewska2023-12-15
* GLSL/SPIRV Fixes. (#3337)Yong He2023-11-16
* Unify stdlib `Texture` types into one generic type. (#3327)Yong He2023-11-16
* Add GLSL Compatibility. (#3321)Yong He2023-11-14
* Remove support for the -no-checking flag (#392)Tim Foley2018-02-02
* AppVeyor: Run tests as part of AppVeyor buildsTim Foley2017-06-14
* Testing: Adding binding-generation tests for some GLSL shadersTim Foley2017-06-14
* Initial import of code.Tim Foley2017-06-09