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Making it easier to work with shaders
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Author
Age
*
Enhance buffer load specialization pass to specialize past field extracts. (#...
Yong He
2025-09-30
*
Fix varying output structs in GLSL source (#8501)
Julius Ikkala
2025-09-23
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Implement SPV_EXT_fragment_invocation_density (SPV_NV_shading_rate) (#8037)
davli-nv
2025-08-05
*
Lowering unsupported matrix types for GLSL/WGSL/Metal targets (#7936)
venkataram-nv
2025-07-30
*
Fix GLSL memory layout qualifiers not applied to uniform buffers or cbuffers ...
pdeayton-nv
2025-07-16
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Fix broken -emit-spirv-via-glsl test option (#7091)
sricker-nvidia
2025-05-16
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Add half-precision matrix type aliases in GLSL (#7066)
James Helferty (NVIDIA)
2025-05-13
*
bitcast require the input has same width with result type (#7018)
kaizhangNV
2025-05-06
*
Add interger pack/unpack intrinsic to glsl (#6997)
kaizhangNV
2025-05-06
*
Fix crash when using GLSL global uniforms and varying inputs/ouputs together ...
Darren Wihandi
2025-04-05
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Fix compilation of global builtin variables inside generics (#6701)
Darren Wihandi
2025-04-01
*
Migrate render-test away from deprecated compile request API (#6514)
Anders Leino
2025-03-12
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Add support for GLSL interface blocks (#6351)
cheneym2
2025-02-13
*
Properly plumbing layout for global varyings. (#6198)
Yong He
2025-01-27
*
Implement specialization constant support in numthreads / local_size (#5963)
Julius Ikkala
2025-01-14
*
Lower varying parameters as pointers instead of SSA values. (#5919)
Yong He
2025-01-07
*
Enable exprs for all supported GLSL layout qualifiers (#5857)
Darren
2024-12-15
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Enable exprs for GLSL binding layout qualifiers (#5807)
Darren
2024-12-10
*
Remove "GL_EXT_samplerless_texture_functions" from combined sampler functions...
Yong He
2024-11-18
*
Fix cuda/cpp/metal crash for when using GLSL style shader inputs (#4378)
ArielG-NV
2024-06-13
*
Initial pass to add capability declarations to stdlib intrinsics. (#3912)
ArielG-NV
2024-04-19
*
Refactor memory qualifier decorators to be a bit-flag set, resolves #3841 (#3...
ArielG-NV
2024-04-03
*
Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...
ArielG-NV
2024-03-26
*
Fix side effect checking around storage buffer type. (#3762)
Yong He
2024-03-13
*
Unify GLSL and HLSL buffer block parsing. (#3552)
Yong He
2024-02-06
*
GLSL Passthrough support for SSBO types (#3446)
Ellie Hermaszewska
2024-02-02
*
Correctly apply glsl local size layout to entry points during lowering (#3528)
Ellie Hermaszewska
2024-01-30
*
GLSL SSBO Support (#3400)
Ellie Hermaszewska
2023-12-15
*
GLSL/SPIRV Fixes. (#3337)
Yong He
2023-11-16
*
Unify stdlib `Texture` types into one generic type. (#3327)
Yong He
2023-11-16
*
Add GLSL Compatibility. (#3321)
Yong He
2023-11-14
*
Remove support for the -no-checking flag (#392)
Tim Foley
2018-02-02
*
AppVeyor: Run tests as part of AppVeyor builds
Tim Foley
2017-06-14
*
Testing: Adding binding-generation tests for some GLSL shaders
Tim Foley
2017-06-14
*
Initial import of code.
Tim Foley
2017-06-09