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* Enhance buffer load specialization pass to specialize past field extracts. (#...Yong He2025-09-30
* Fix varying output structs in GLSL source (#8501)Julius Ikkala2025-09-23
* Implement SPV_EXT_fragment_invocation_density (SPV_NV_shading_rate) (#8037)davli-nv2025-08-05
* Lowering unsupported matrix types for GLSL/WGSL/Metal targets (#7936)venkataram-nv2025-07-30
* Fix GLSL memory layout qualifiers not applied to uniform buffers or cbuffers ...pdeayton-nv2025-07-16
* Fix broken -emit-spirv-via-glsl test option (#7091)sricker-nvidia2025-05-16
* Add half-precision matrix type aliases in GLSL (#7066)James Helferty (NVIDIA)2025-05-13
* bitcast require the input has same width with result type (#7018)kaizhangNV2025-05-06
* Add interger pack/unpack intrinsic to glsl (#6997)kaizhangNV2025-05-06
* Fix crash when using GLSL global uniforms and varying inputs/ouputs together ...Darren Wihandi2025-04-05
* Fix compilation of global builtin variables inside generics (#6701)Darren Wihandi2025-04-01
* Migrate render-test away from deprecated compile request API (#6514)Anders Leino2025-03-12
* Add support for GLSL interface blocks (#6351)cheneym22025-02-13
* Properly plumbing layout for global varyings. (#6198)Yong He2025-01-27
* Implement specialization constant support in numthreads / local_size (#5963)Julius Ikkala2025-01-14
* Lower varying parameters as pointers instead of SSA values. (#5919)Yong He2025-01-07
* Enable exprs for all supported GLSL layout qualifiers (#5857)Darren2024-12-15
* Enable exprs for GLSL binding layout qualifiers (#5807)Darren2024-12-10
* Remove "GL_EXT_samplerless_texture_functions" from combined sampler functions...Yong He2024-11-18
* Fix cuda/cpp/metal crash for when using GLSL style shader inputs (#4378)ArielG-NV2024-06-13
* Initial pass to add capability declarations to stdlib intrinsics. (#3912)ArielG-NV2024-04-19
* Refactor memory qualifier decorators to be a bit-flag set, resolves #3841 (#3...ArielG-NV2024-04-03
* Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...ArielG-NV2024-03-26
* Fix side effect checking around storage buffer type. (#3762)Yong He2024-03-13
* Unify GLSL and HLSL buffer block parsing. (#3552)Yong He2024-02-06
* GLSL Passthrough support for SSBO types (#3446)Ellie Hermaszewska2024-02-02
* Correctly apply glsl local size layout to entry points during lowering (#3528)Ellie Hermaszewska2024-01-30
* GLSL SSBO Support (#3400)Ellie Hermaszewska2023-12-15
* GLSL/SPIRV Fixes. (#3337)Yong He2023-11-16
* Unify stdlib `Texture` types into one generic type. (#3327)Yong He2023-11-16
* Add GLSL Compatibility. (#3321)Yong He2023-11-14
* Remove support for the -no-checking flag (#392)Tim Foley2018-02-02
* AppVeyor: Run tests as part of AppVeyor buildsTim Foley2017-06-14
* Testing: Adding binding-generation tests for some GLSL shadersTim Foley2017-06-14
* Initial import of code.Tim Foley2017-06-09