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| author | Anders Leino <aleino@nvidia.com> | 2025-03-12 13:44:57 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-03-12 13:44:57 +0200 |
| commit | f4d5372d3354e62770b076b47892b5172223e98a (patch) | |
| tree | 48220e9716dd585ffa64635e977df2878fc63bdc /tests/glsl | |
| parent | 7a942cfdc338d199b8e775d16b0b9b49699363d7 (diff) | |
Migrate render-test away from deprecated compile request API (#6514)
* Add a simple interface parameter test
Since there's no documentation, it's nice to have a simple test case in order to
experiment with this feature of the testing framework.
* Add shader entry point attributes to tests
* Fix specialization arguments for tests
- Add some missing arguments
- Rremove one extraneous argument.
* Stop using deprecated compile request in render-test
Use a session object instead of the deprecated compile request object.
This closes issue #4760.
Diffstat (limited to 'tests/glsl')
| -rw-r--r-- | tests/glsl/ssbo.slang | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/tests/glsl/ssbo.slang b/tests/glsl/ssbo.slang index 4f4db07cd..1eb2722ff 100644 --- a/tests/glsl/ssbo.slang +++ b/tests/glsl/ssbo.slang @@ -17,6 +17,7 @@ buffer MyBlockName2 } outputBuffer; layout(local_size_x = 4) in; +[shader("compute")] void computeMain() { outputBuffer.data[gl_GlobalInvocationID.x] = inputBuffer.data[gl_GlobalInvocationID.x]; |
