index
:
slang.git
master
Making it easier to work with shaders
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
tests
/
glsl
Age
Commit message (
Expand
)
Author
2024-11-18
Remove "GL_EXT_samplerless_texture_functions" from combined sampler functions...
Yong He
2024-06-13
Fix cuda/cpp/metal crash for when using GLSL style shader inputs (#4378)
ArielG-NV
2024-04-19
Initial pass to add capability declarations to stdlib intrinsics. (#3912)
ArielG-NV
2024-04-03
Refactor memory qualifier decorators to be a bit-flag set, resolves #3841 (#3...
ArielG-NV
2024-03-26
Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...
ArielG-NV
2024-03-13
Fix side effect checking around storage buffer type. (#3762)
Yong He
2024-02-06
Unify GLSL and HLSL buffer block parsing. (#3552)
Yong He
2024-02-02
GLSL Passthrough support for SSBO types (#3446)
Ellie Hermaszewska
2024-01-30
Correctly apply glsl local size layout to entry points during lowering (#3528)
Ellie Hermaszewska
2023-12-15
GLSL SSBO Support (#3400)
Ellie Hermaszewska
2023-11-16
GLSL/SPIRV Fixes. (#3337)
Yong He
2023-11-16
Unify stdlib `Texture` types into one generic type. (#3327)
Yong He
2023-11-14
Add GLSL Compatibility. (#3321)
Yong He
2018-02-02
Remove support for the -no-checking flag (#392)
Tim Foley
2017-06-14
AppVeyor: Run tests as part of AppVeyor builds
Tim Foley
2017-06-14
Testing: Adding binding-generation tests for some GLSL shaders
Tim Foley
2017-06-09
Initial import of code.
Tim Foley