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Making it easier to work with shaders
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intrinsic-texture.slang
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Author
Age
*
render-test: Change D3D12 default to sm_6_5 (#8320)
James Helferty (NVIDIA)
2025-09-02
*
Refactor _Texture to constrain on texel types. (#6115)
Yong He
2025-01-17
*
Use Offset instead of ConstOffset for GLSL function textureGatherOffset (#5426)
Jay Kwak
2024-10-29
*
Emit errors when invalid capabilities are used (#4510)
ArielG-NV
2024-07-02
*
Support integer typed textures for GLSL (#4329)
Jay Kwak
2024-06-11
*
Address glslang ordering requirments for 'derivative_group_*NV' (#4323)
ArielG-NV
2024-06-10
*
Adding functional test for GLSL texture functions (#4306)
Jay Kwak
2024-06-07
*
SPIR-V support for GLSL texture functions (#4184)
Jay Kwak
2024-05-17
*
Keep const-ness in generic functions (#4028)
Jay Kwak
2024-04-25
*
Support derivative functions in compute & capabilities adjustments (#4014)
ArielG-NV
2024-04-25
*
Switch to direct-to-spirv backend as default. (#4002)
Yong He
2024-04-23
*
Support combined texture sampler when targeting HLSL. (#3963)
Yong He
2024-04-17
*
Partially implement shader_subgroup extension(s); Partially resolves #3548 (#...
ArielG-NV
2024-02-26
*
Implement GLSL build-in functions related to texture (#3544)
Jay Kwak
2024-02-05