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path: root/tests/glsl-intrinsic/intrinsic-texture.slang
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* render-test: Change D3D12 default to sm_6_5 (#8320)James Helferty (NVIDIA)2025-09-02
* Refactor _Texture to constrain on texel types. (#6115)Yong He2025-01-17
* Use Offset instead of ConstOffset for GLSL function textureGatherOffset (#5426)Jay Kwak2024-10-29
* Emit errors when invalid capabilities are used (#4510)ArielG-NV2024-07-02
* Support integer typed textures for GLSL (#4329)Jay Kwak2024-06-11
* Address glslang ordering requirments for 'derivative_group_*NV' (#4323)ArielG-NV2024-06-10
* Adding functional test for GLSL texture functions (#4306)Jay Kwak2024-06-07
* SPIR-V support for GLSL texture functions (#4184)Jay Kwak2024-05-17
* Keep const-ness in generic functions (#4028)Jay Kwak2024-04-25
* Support derivative functions in compute & capabilities adjustments (#4014)ArielG-NV2024-04-25
* Switch to direct-to-spirv backend as default. (#4002)Yong He2024-04-23
* Support combined texture sampler when targeting HLSL. (#3963)Yong He2024-04-17
* Partially implement shader_subgroup extension(s); Partially resolves #3548 (#...ArielG-NV2024-02-26
* Implement GLSL build-in functions related to texture (#3544)Jay Kwak2024-02-05