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* Add direct usage support for gl_DrawID (#8594)Copilot2025-10-03
* Prepare VulkanSDK release Oct 2025 (#8525)Jay Kwak2025-09-25
* Disable a few WGSL testing using Wave functions in branches (#8386)Jay Kwak2025-09-05
* render-test: Change D3D12 default to sm_6_5 (#8320)James Helferty (NVIDIA)2025-09-02
* [Capability System] Fix bug where capabilities do not correctly propegate if ...ArielG-NV2025-08-14
* Defer immutable buffer loads when emitting spirv. (#7579)Yong He2025-07-02
* Fix intermittent debug failures with Debug build (#7369)Jay Kwak2025-06-12
* Disable 23 tests failing assertions (#7317)Jay Kwak2025-06-04
* cluster acceleration structure optix 6431 (#7028)Harsh Aggarwal (NVIDIA)2025-05-12
* update slang-rhi (#6587)Simon Kallweit2025-04-24
* Add SV_PointCoord to match gl_PointCoord (#6795)Julius Ikkala2025-04-14
* Implement subgroup quad operations for Metal (#6745)Darren Wihandi2025-04-04
* Add debugPrintfEXT support (#6659)Darren Wihandi2025-03-22
* Add GLSL array length syntax support (#6665)DarrelFW3212025-03-22
* Output SPV_KHR_compute_shader_derivatives extension string instead of the NV ...Darren Wihandi2025-03-19
* Implement floating-point pack/unpack intrinsics for all targets (#6503)Darren Wihandi2025-03-18
* Migrate render-test away from deprecated compile request API (#6514)Anders Leino2025-03-12
* Update SPIRV-Tools and fix new validation errors. (#6511)Yong He2025-03-06
* Add WaveGetLane* support for Metal and WGSL (#6371)Darren Wihandi2025-02-28
* Add support for Metal subgroup/simd operations (#6247)Darren Wihandi2025-02-10
* Add support for WGSL subgroup operations (#6213)Darren Wihandi2025-02-02
* Add validation for destination of atomic operations (#6093)Anders Leino2025-01-22
* Refactor _Texture to constrain on texel types. (#6115)Yong He2025-01-17
* Lower varying parameters as pointers instead of SSA values. (#5919)Yong He2025-01-07
* Add base vertex and base instance system values (#5918)Darren Wihandi2024-12-19
* Bit extract (#5847)kaizhangNV2024-12-12
* Enable exprs for GLSL binding layout qualifiers (#5807)Darren2024-12-10
* Use Offset instead of ConstOffset for GLSL function textureGatherOffset (#5426)Jay Kwak2024-10-29
* Update spirv-tools version (#5089)cheneym22024-09-19
* Update spirv-header and spirv-tools to Jun/2024 (#4679)Jay Kwak2024-07-18
* Implement 64-bit version of clockARB (#4571)venkataram-nv2024-07-10
* Add intrinsic for clock2x32ARB (#4563)kaizhangNV2024-07-09
* Emit errors when invalid capabilities are used (#4510)ArielG-NV2024-07-02
* Implement HLSL resource bindings and default type `float4` to `SubpassInput<T...ArielG-NV2024-06-28
* Support integer typed textures for GLSL (#4329)Jay Kwak2024-06-11
* Address glslang ordering requirments for 'derivative_group_*NV' (#4323)ArielG-NV2024-06-10
* Adding functional test for GLSL texture functions (#4306)Jay Kwak2024-06-07
* Emit execution mode of type per entry point once. Emit SPIRV capability once ...ArielG-NV2024-05-19
* SPIR-V support for GLSL texture functions (#4184)Jay Kwak2024-05-17
* Remove use of `G0` and `__target_intrinsic` in stdlib. (#4170)Yong He2024-05-14
* More Metal Intrinsics. (#4143)Yong He2024-05-10
* Utilize vector operations over scalar if possible (#4092)Jay Kwak2024-05-03
* Fix fmod behavior targetting GLSL and SPIR-V (#4080)Jay Kwak2024-05-02
* Implement SPIR-V target for GLSL functions (#4083)Jay Kwak2024-05-02
* Fix compile failures when using debug symbol. (#4069)Yong He2024-05-01
* Keep const-ness in generic functions (#4028)Jay Kwak2024-04-25
* Support derivative functions in compute & capabilities adjustments (#4014)ArielG-NV2024-04-25
* Switch to direct-to-spirv backend as default. (#4002)Yong He2024-04-23
* Initial pass to add capability declarations to stdlib intrinsics. (#3912)ArielG-NV2024-04-19
* Support combined texture sampler when targeting HLSL. (#3963)Yong He2024-04-17