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Making it easier to work with shaders
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Author
Age
*
Add direct usage support for gl_DrawID (#8594)
Copilot
2025-10-03
*
Prepare VulkanSDK release Oct 2025 (#8525)
Jay Kwak
2025-09-25
*
Disable a few WGSL testing using Wave functions in branches (#8386)
Jay Kwak
2025-09-05
*
render-test: Change D3D12 default to sm_6_5 (#8320)
James Helferty (NVIDIA)
2025-09-02
*
[Capability System] Fix bug where capabilities do not correctly propegate if ...
ArielG-NV
2025-08-14
*
Defer immutable buffer loads when emitting spirv. (#7579)
Yong He
2025-07-02
*
Fix intermittent debug failures with Debug build (#7369)
Jay Kwak
2025-06-12
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Disable 23 tests failing assertions (#7317)
Jay Kwak
2025-06-04
*
cluster acceleration structure optix 6431 (#7028)
Harsh Aggarwal (NVIDIA)
2025-05-12
*
update slang-rhi (#6587)
Simon Kallweit
2025-04-24
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Add SV_PointCoord to match gl_PointCoord (#6795)
Julius Ikkala
2025-04-14
*
Implement subgroup quad operations for Metal (#6745)
Darren Wihandi
2025-04-04
*
Add debugPrintfEXT support (#6659)
Darren Wihandi
2025-03-22
*
Add GLSL array length syntax support (#6665)
DarrelFW321
2025-03-22
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Output SPV_KHR_compute_shader_derivatives extension string instead of the NV ...
Darren Wihandi
2025-03-19
*
Implement floating-point pack/unpack intrinsics for all targets (#6503)
Darren Wihandi
2025-03-18
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Migrate render-test away from deprecated compile request API (#6514)
Anders Leino
2025-03-12
*
Update SPIRV-Tools and fix new validation errors. (#6511)
Yong He
2025-03-06
*
Add WaveGetLane* support for Metal and WGSL (#6371)
Darren Wihandi
2025-02-28
*
Add support for Metal subgroup/simd operations (#6247)
Darren Wihandi
2025-02-10
*
Add support for WGSL subgroup operations (#6213)
Darren Wihandi
2025-02-02
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Add validation for destination of atomic operations (#6093)
Anders Leino
2025-01-22
*
Refactor _Texture to constrain on texel types. (#6115)
Yong He
2025-01-17
*
Lower varying parameters as pointers instead of SSA values. (#5919)
Yong He
2025-01-07
*
Add base vertex and base instance system values (#5918)
Darren Wihandi
2024-12-19
*
Bit extract (#5847)
kaizhangNV
2024-12-12
*
Enable exprs for GLSL binding layout qualifiers (#5807)
Darren
2024-12-10
*
Use Offset instead of ConstOffset for GLSL function textureGatherOffset (#5426)
Jay Kwak
2024-10-29
*
Update spirv-tools version (#5089)
cheneym2
2024-09-19
*
Update spirv-header and spirv-tools to Jun/2024 (#4679)
Jay Kwak
2024-07-18
*
Implement 64-bit version of clockARB (#4571)
venkataram-nv
2024-07-10
*
Add intrinsic for clock2x32ARB (#4563)
kaizhangNV
2024-07-09
*
Emit errors when invalid capabilities are used (#4510)
ArielG-NV
2024-07-02
*
Implement HLSL resource bindings and default type `float4` to `SubpassInput<T...
ArielG-NV
2024-06-28
*
Support integer typed textures for GLSL (#4329)
Jay Kwak
2024-06-11
*
Address glslang ordering requirments for 'derivative_group_*NV' (#4323)
ArielG-NV
2024-06-10
*
Adding functional test for GLSL texture functions (#4306)
Jay Kwak
2024-06-07
*
Emit execution mode of type per entry point once. Emit SPIRV capability once ...
ArielG-NV
2024-05-19
*
SPIR-V support for GLSL texture functions (#4184)
Jay Kwak
2024-05-17
*
Remove use of `G0` and `__target_intrinsic` in stdlib. (#4170)
Yong He
2024-05-14
*
More Metal Intrinsics. (#4143)
Yong He
2024-05-10
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Utilize vector operations over scalar if possible (#4092)
Jay Kwak
2024-05-03
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Fix fmod behavior targetting GLSL and SPIR-V (#4080)
Jay Kwak
2024-05-02
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Implement SPIR-V target for GLSL functions (#4083)
Jay Kwak
2024-05-02
*
Fix compile failures when using debug symbol. (#4069)
Yong He
2024-05-01
*
Keep const-ness in generic functions (#4028)
Jay Kwak
2024-04-25
*
Support derivative functions in compute & capabilities adjustments (#4014)
ArielG-NV
2024-04-25
*
Switch to direct-to-spirv backend as default. (#4002)
Yong He
2024-04-23
*
Initial pass to add capability declarations to stdlib intrinsics. (#3912)
ArielG-NV
2024-04-19
*
Support combined texture sampler when targeting HLSL. (#3963)
Yong He
2024-04-17
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