| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Add SPIRV intrinsics for ShaderExecutionReordering and RW/Buffer. (#3252) | Yong He | 2023-10-02 |
| | | | | | | | | | | | | | | | | | | * Add SPIRV intrinsics for ShaderExecutionReordering. * Add intrinsics for `Buffer` and `RWBuffer`. * Various spirv fixes. * Marshal bool vector type. * Inline global constants + OpFOrdNotEqual->OpFUnordNotEqual. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com> | ||
| * | Add support for RWBuffer writes on GLSL/SPIR-V target (#1199) | Tim Foley | 2020-02-05 |
| This appears to have been an oversight in the work that added support for `imageStore` as well as atomics when writing to `RWTexture*` and friends. The HLSL/Slang `RWBuffer` type maps to GLSL as an `imageBuffer`, which is effectively just another case of writable texture image (bonus points to anybody who can explain to me the meaningful distinction between an `imageBuffer` and an `image1D`). This change copies the handling of subscript access (`operator[]`) from textures over to buffers, and adds a test case to confirm that the new handling works for the simple case of setting a buffer element. | |||
