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Adding nonuniformEXT intrinsic for GLSL
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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* SPIRV `Block` decoration fixes.
- SPIRV does not allow duplicate `Block` decorations. So we shouldn't be generating them.
- Also fixes duplication of OpName.
- SPIRV and HLSL do not allow ConstantBuffer with trailing unsized arrays. Added a check in the front-end against such code.
* Convert failing cross-compile tests to filecheck.
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Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
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* Work around for NonUniformResourceIndex with non integral types.
* Make the non integral NonUniformResourceIndex, inline early.
* Add a depreciated warning.
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* Remove AppContext. Use StdChannels to hold writers, and TestToolUtil to hold test tool specific functionality.
* StdChannels -> StdWriters
* getStdOut -> getOut, getStdError -> getError
* Renamed main.cpp files of tools to try and stop visual studio getting confused between files - such that clicking on an error takes editor to the right location.
* Work in progress on being able to serialize debug information.
* * Added MemoryStream
* First pass converting to IRSerialData
* Able to read and write IRSerialData with debug data
* Start at reconstruting IR serialized data.
* First pass of generation debug SourceLocs from debug data. Works for test set for line nos.
* Bug fixes.
Moved testing of serialization into IRSerialUtil
* Work around problem with irModule = generateIRForTranslationUnit(translationUnit); two times in a row produces different output(!). Fix by just creating once.
* Remove problem with use of ternary op in slang.cpp on gcc/clang.
* Added -verify-debug-serial-ir option that makes IR modules go through full serialization with debug information and verification.
* Add a test that does serial debug verification that is run by default on linux.
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These calls translate to uses of the `nonuniformEXT` qualifier introduced by the `GL_EXT_nonuniform_qualifier` extension.
The standard library changes in this case are straightforward uses of existing compiler mechanisms. The test case is one of the less pleasant ones where we compare SPIR-V output against SPIR-V generated from a hand-coded GLSL baseline. This is a case where a simpler test type that just checks for specific textual matches in the output (and not whole files) would be better, but that is out of scope for this change.
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