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//TEST:SIMPLE(filecheck=CHECK):-target spirv-assembly -entry main -stage fragment -verify-debug-serial-ir
//TEST:SIMPLE(filecheck=CHECK):-target spirv-assembly -entry main -stage fragment -verify-debug-serial-ir -DGLSL -allow-glsl
// Confirm that `NonUniformResourceIndex` translates to SPIR-V as expected
// CHECK: NonUniform
Texture2D t[10];
SamplerState s;
float4 main(
float3 uv : UV)
: SV_Target
{
#if defined(GLSL)
return t[nonuniformEXT(int(uv.z))].Sample(s, uv.xy);
#else
return t[NonUniformResourceIndex(int(uv.z))].Sample(s, uv.xy);
#endif
}
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