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* Fix constant folding in attributes (#1610)Yong He2020-11-19
* Specialize witness table lookups. (#1596)Yong He2020-11-06
* Generate `if` based dispatch logic on GPU targets. (#1585)Yong He2020-10-22
* Repro test that loads repro (#1576)jsmall-nvidia2020-10-13
* Support CUDA bindless texture in dynamic dispatch code. (#1575)Yong He2020-10-09
* Update the type of a call inst during specialization. (#1569)Yong He2020-10-05
* Handle partial existential parameter type specialization. (#1568)Yong He2020-10-04
* Specialize exsitentials parameters in struct fields. (#1565)Yong He2020-10-02
* Enable all dynamic dispatch tests on CUDA. (#1552)Yong He2020-09-21
* Initial attempt to enable CUDA dynamic dispatch codegen (#1549)Yong He2020-09-17
* Support shader parameters that are an array of existential type. (#1542)Yong He2020-09-14
* Allow existential types in `StructuredBuffer` element type. (#1536)Yong He2020-09-10
* Allow mixing unspecialized and specialized existential parameters. (#1533)Yong He2020-09-04
* Allow unspecialized existential shader parameters (dynamic dispatch). (#1529)Yong He2020-09-02
* Enable lower-generics pass universally. (#1518)Yong He2020-08-28
* Clean up the way that lookup "through" a base type is encoded (#1519)Tim Foley2020-08-27
* Allow calling a generic function with an existential value (dynamic dispatch)...Yong He2020-08-21
* Support initializing an existential value from a generic value. (#1503)Yong He2020-08-18
* Support for float atomics on RWByteAddressBuffer (#1502)jsmall-nvidia2020-08-18
* Lower existential types. (#1497)Yong He2020-08-14
* Change the policy for entry-point uniform parameters on Vulkan (#1476)Tim Foley2020-08-05
* `AnyValue` based dynamic dispatch code gen (#1477)Yong He2020-08-05
* Support associatedtype local variables and return values in dynamic dispatch ...Yong He2020-07-16
* Dynamic code gen for functions returning generic types. (#1439)Yong He2020-07-13
* Dynamic code gen for generic local variables. (#1434)Yong He2020-07-10
* Add a test case for dynamic dispatch with `This` type in interface decl. (#1431)Yong He2020-07-07
* Emit pointers for CPU target. (#1418)Yong He2020-07-03
* Disable dynamic dispatch tests on CUDA - as fails with exception about unhand...jsmall-nvidia2020-07-01
* Fix `lowerFuncType` and small bug fixes.Yong He2020-06-24
* Dynamic dispatch for generic interface requirements.Yong He2020-06-24
* Dynamic dispatch for static member functions of associatedtypes. (#1404)Yong He2020-06-19
* Merge branch 'master' into dyndispatchTim Foley2020-06-18
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| * Improvements around C++ code generation (#1396)jsmall-nvidia2020-06-18
* | Dynamic dipatch non-static functions.Yong He2020-06-17
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* Generate dynamic C++ code for the minimal test case. (#1391)Yong He2020-06-17
* Generate IRType for interfaces, and reference them as `operand[0]` in IRWitne...Yong He2020-06-15
* Filter lookup results from interfaces in `visitMemberExpr`.Yong He2020-06-05
* Small improvements around atomics (#1333)jsmall-nvidia2020-04-23
* CUDA global scope initialization of arrays without function calls. (#1320)jsmall-nvidia2020-04-14
* Change rules for layout of buffers/blocks containing only interface types (#1...Tim Foley2020-04-14
* Literal folding on other operators (#1314)jsmall-nvidia2020-04-09
* Optimize creation of memberDictionary (#1305)jsmall-nvidia2020-04-02
* Fix a bug in exiting SSA form for loops (#1293)Tim Foley2020-03-25
* Unroll target improvements (#1291)jsmall-nvidia2020-03-25
* Better diagnostics on failure on CUDA. (#1288)jsmall-nvidia2020-03-25
* CPU Texture GetDimensions support (#1283)jsmall-nvidia2020-03-21
* Add a basc inlining facility for use in the stdlib (#1271)Tim Foley2020-03-11
* Support for RWTexture types on CPU and CUDA (#1243)jsmall-nvidia2020-02-26
* Add surface syntax for "this type" (#1236)Tim Foley2020-02-21
* Initial support for explicit default initializers (#1235)Tim Foley2020-02-21