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AgeCommit message (Expand)Author
2021-03-30Add a streamlined syntax for TEST_INPUT lines (#1768)Tim Foley
2021-03-25Clean up render-test handling of input (#1766)Tim Foley
2021-03-25Improve Vulkan shader-objects implementation. (#1765)Yong He
2021-03-17Remove old code paths from render-test (#1760)Tim Foley
2021-03-12Add a CPU renderer implementation (#1750)Tim Foley
2021-02-26Shader object specialization work-in-progress (#1728)Tim Foley
2021-02-17More #line improvements (#1713)jsmall-nvidia
2021-02-17Add `SampleGrad` overload for lod clamp. (#1711)Yong He
2021-02-04[gfx] Shader-object driven shader compilation. (#1688)Yong He
2021-01-15Convert more tests to use shader objects (#1659)Tim Foley
2020-12-11Implements CUDA renderer in gfx. (#1637)Yong He
2020-12-10Move ShaderObject to be under renderer interface. (#1633)Yong He
2020-12-03Add shader object parameter binding to renderer_test. (#1622)Yong He
2020-11-30Enable all dynamic-dispatch tests on D3D/VK. (#1615)Yong He
2020-11-30Re-enable `interface-shader-param` tests. (#1614)Yong He
2020-11-20Make witness and RTTI handles lower to `uint2`. (#1613)Yong He
2020-11-19Unify handling of static and dynamic dispatch for interfaces (#1612)Tim Foley
2020-11-19Fix constant folding in attributes (#1610)Yong He
2020-11-06Specialize witness table lookups. (#1596)Yong He
2020-10-22Generate `if` based dispatch logic on GPU targets. (#1585)Yong He
2020-10-13Repro test that loads repro (#1576)jsmall-nvidia
2020-10-09Support CUDA bindless texture in dynamic dispatch code. (#1575)Yong He
2020-10-05Update the type of a call inst during specialization. (#1569)Yong He
2020-10-04Handle partial existential parameter type specialization. (#1568)Yong He
2020-10-02Specialize exsitentials parameters in struct fields. (#1565)Yong He
2020-09-21Enable all dynamic dispatch tests on CUDA. (#1552)Yong He
2020-09-17Initial attempt to enable CUDA dynamic dispatch codegen (#1549)Yong He
2020-09-14Support shader parameters that are an array of existential type. (#1542)Yong He
2020-09-10Allow existential types in `StructuredBuffer` element type. (#1536)Yong He
2020-09-04Allow mixing unspecialized and specialized existential parameters. (#1533)Yong He
2020-09-02Allow unspecialized existential shader parameters (dynamic dispatch). (#1529)Yong He
2020-08-28Enable lower-generics pass universally. (#1518)Yong He
2020-08-27Clean up the way that lookup "through" a base type is encoded (#1519)Tim Foley
2020-08-21Allow calling a generic function with an existential value (dynamic dispatch)...Yong He
2020-08-18Support initializing an existential value from a generic value. (#1503)Yong He
2020-08-18Support for float atomics on RWByteAddressBuffer (#1502)jsmall-nvidia
2020-08-14Lower existential types. (#1497)Yong He
2020-08-05Change the policy for entry-point uniform parameters on Vulkan (#1476)Tim Foley
2020-08-05`AnyValue` based dynamic dispatch code gen (#1477)Yong He
2020-07-16Support associatedtype local variables and return values in dynamic dispatch ...Yong He
2020-07-13Dynamic code gen for functions returning generic types. (#1439)Yong He
2020-07-10Dynamic code gen for generic local variables. (#1434)Yong He
2020-07-07Add a test case for dynamic dispatch with `This` type in interface decl. (#1431)Yong He
2020-07-03Emit pointers for CPU target. (#1418)Yong He
2020-07-01Disable dynamic dispatch tests on CUDA - as fails with exception about unhand...jsmall-nvidia
2020-06-24Fix `lowerFuncType` and small bug fixes.Yong He
2020-06-24Dynamic dispatch for generic interface requirements.Yong He
2020-06-19Dynamic dispatch for static member functions of associatedtypes. (#1404)Yong He
2020-06-18Merge branch 'master' into dyndispatchTim Foley
2020-06-18Improvements around C++ code generation (#1396)jsmall-nvidia