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Making it easier to work with shaders
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Author
2021-03-30
Add a streamlined syntax for TEST_INPUT lines (#1768)
Tim Foley
2021-03-25
Clean up render-test handling of input (#1766)
Tim Foley
2021-03-25
Improve Vulkan shader-objects implementation. (#1765)
Yong He
2021-03-17
Remove old code paths from render-test (#1760)
Tim Foley
2021-03-12
Add a CPU renderer implementation (#1750)
Tim Foley
2021-02-26
Shader object specialization work-in-progress (#1728)
Tim Foley
2021-02-17
More #line improvements (#1713)
jsmall-nvidia
2021-02-17
Add `SampleGrad` overload for lod clamp. (#1711)
Yong He
2021-02-04
[gfx] Shader-object driven shader compilation. (#1688)
Yong He
2021-01-15
Convert more tests to use shader objects (#1659)
Tim Foley
2020-12-11
Implements CUDA renderer in gfx. (#1637)
Yong He
2020-12-10
Move ShaderObject to be under renderer interface. (#1633)
Yong He
2020-12-03
Add shader object parameter binding to renderer_test. (#1622)
Yong He
2020-11-30
Enable all dynamic-dispatch tests on D3D/VK. (#1615)
Yong He
2020-11-30
Re-enable `interface-shader-param` tests. (#1614)
Yong He
2020-11-20
Make witness and RTTI handles lower to `uint2`. (#1613)
Yong He
2020-11-19
Unify handling of static and dynamic dispatch for interfaces (#1612)
Tim Foley
2020-11-19
Fix constant folding in attributes (#1610)
Yong He
2020-11-06
Specialize witness table lookups. (#1596)
Yong He
2020-10-22
Generate `if` based dispatch logic on GPU targets. (#1585)
Yong He
2020-10-13
Repro test that loads repro (#1576)
jsmall-nvidia
2020-10-09
Support CUDA bindless texture in dynamic dispatch code. (#1575)
Yong He
2020-10-05
Update the type of a call inst during specialization. (#1569)
Yong He
2020-10-04
Handle partial existential parameter type specialization. (#1568)
Yong He
2020-10-02
Specialize exsitentials parameters in struct fields. (#1565)
Yong He
2020-09-21
Enable all dynamic dispatch tests on CUDA. (#1552)
Yong He
2020-09-17
Initial attempt to enable CUDA dynamic dispatch codegen (#1549)
Yong He
2020-09-14
Support shader parameters that are an array of existential type. (#1542)
Yong He
2020-09-10
Allow existential types in `StructuredBuffer` element type. (#1536)
Yong He
2020-09-04
Allow mixing unspecialized and specialized existential parameters. (#1533)
Yong He
2020-09-02
Allow unspecialized existential shader parameters (dynamic dispatch). (#1529)
Yong He
2020-08-28
Enable lower-generics pass universally. (#1518)
Yong He
2020-08-27
Clean up the way that lookup "through" a base type is encoded (#1519)
Tim Foley
2020-08-21
Allow calling a generic function with an existential value (dynamic dispatch)...
Yong He
2020-08-18
Support initializing an existential value from a generic value. (#1503)
Yong He
2020-08-18
Support for float atomics on RWByteAddressBuffer (#1502)
jsmall-nvidia
2020-08-14
Lower existential types. (#1497)
Yong He
2020-08-05
Change the policy for entry-point uniform parameters on Vulkan (#1476)
Tim Foley
2020-08-05
`AnyValue` based dynamic dispatch code gen (#1477)
Yong He
2020-07-16
Support associatedtype local variables and return values in dynamic dispatch ...
Yong He
2020-07-13
Dynamic code gen for functions returning generic types. (#1439)
Yong He
2020-07-10
Dynamic code gen for generic local variables. (#1434)
Yong He
2020-07-07
Add a test case for dynamic dispatch with `This` type in interface decl. (#1431)
Yong He
2020-07-03
Emit pointers for CPU target. (#1418)
Yong He
2020-07-01
Disable dynamic dispatch tests on CUDA - as fails with exception about unhand...
jsmall-nvidia
2020-06-24
Fix `lowerFuncType` and small bug fixes.
Yong He
2020-06-24
Dynamic dispatch for generic interface requirements.
Yong He
2020-06-19
Dynamic dispatch for static member functions of associatedtypes. (#1404)
Yong He
2020-06-18
Merge branch 'master' into dyndispatch
Tim Foley
2020-06-18
Improvements around C++ code generation (#1396)
jsmall-nvidia
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