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Making it easier to work with shaders
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matrix-layout.hlsl
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Author
Age
*
render-test: Change D3D12 default to sm_6_5 (#8320)
James Helferty (NVIDIA)
2025-09-02
*
Add error diagnostic vectors and matrices with disallowed element types (#6596)
Anders Leino
2025-03-17
*
Refresh of disabled WGPU tests (#5614)
Anders Leino
2024-11-21
*
Enable a bunch of WGPU tests (#5513)
Anders Leino
2024-11-07
*
Update Slang-RHI again to get more WGPU fixes (#5475)
Anders Leino
2024-11-01
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Enable WebGPU tests in CI (#5239)
Anders Leino
2024-10-15
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Metal compute tests (#4292)
skallweitNV
2024-06-07
*
Warning on lossy implicit casts. (#2367)
Yong He
2022-08-17
*
Convert more tests to use shader objects (#1659)
Tim Foley
2021-01-15
*
Add shader object parameter binding to renderer_test. (#1622)
Yong He
2020-12-03
*
Remove support for explicit register/binding syntax on TEST_INPUT (#1132)
Tim Foley
2019-11-21
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WIP: CPU compute coverage (#1030)
jsmall-nvidia
2019-08-22
*
Change how buffers are emitted (#741)
Tim Foley
2018-12-07
*
Feature/serial string pool refactor (#702)
jsmall-nvidia
2018-10-30
*
Rework command-line options handling for entry points and targets (#697)
Tim Foley
2018-10-29
*
Work around dxc matrix layout behavior (#694)
Tim Foley
2018-10-26