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Making it easier to work with shaders
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interface-shader-param-in-struct.slang
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2025-09-02
render-test: Change D3D12 default to sm_6_5 (#8320)
James Helferty (NVIDIA)
2024-11-21
Refresh of disabled WGPU tests (#5614)
Anders Leino
2024-10-15
Enable WebGPU tests in CI (#5239)
Anders Leino
2024-06-07
Metal compute tests (#4292)
skallweitNV
2022-08-17
Warning on lossy implicit casts. (#2367)
Yong He
2021-04-29
Update gfx back-ends to handle static specialization (#1826)
Tim Foley
2021-04-01
Refactor D3D12 renderer root signature creation (#1779)
Tim Foley
2021-03-17
Remove old code paths from render-test (#1760)
Tim Foley
2020-11-30
Re-enable `interface-shader-param` tests. (#1614)
Yong He
2020-11-19
Unify handling of static and dynamic dispatch for interfaces (#1612)
Tim Foley
2020-08-05
Change the policy for entry-point uniform parameters on Vulkan (#1476)
Tim Foley
2020-04-14
Change rules for layout of buffers/blocks containing only interface types (#1...
Tim Foley
2019-11-21
Remove support for explicit register/binding syntax on TEST_INPUT (#1132)
Tim Foley
2019-06-19
Start exposing a new COM-lite API (#987)
Tim Foley
2019-05-21
Allow interface types to be used inside of structs (#966)
Tim Foley