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path: root/tests/compute/interface-shader-param-in-struct.slang
Commit message (Expand)AuthorAge
* render-test: Change D3D12 default to sm_6_5 (#8320)James Helferty (NVIDIA)2025-09-02
* Refresh of disabled WGPU tests (#5614)Anders Leino2024-11-21
* Enable WebGPU tests in CI (#5239)Anders Leino2024-10-15
* Metal compute tests (#4292)skallweitNV2024-06-07
* Warning on lossy implicit casts. (#2367)Yong He2022-08-17
* Update gfx back-ends to handle static specialization (#1826)Tim Foley2021-04-29
* Refactor D3D12 renderer root signature creation (#1779)Tim Foley2021-04-01
* Remove old code paths from render-test (#1760)Tim Foley2021-03-17
* Re-enable `interface-shader-param` tests. (#1614)Yong He2020-11-30
* Unify handling of static and dynamic dispatch for interfaces (#1612)Tim Foley2020-11-19
* Change the policy for entry-point uniform parameters on Vulkan (#1476)Tim Foley2020-08-05
* Change rules for layout of buffers/blocks containing only interface types (#1...Tim Foley2020-04-14
* Remove support for explicit register/binding syntax on TEST_INPUT (#1132)Tim Foley2019-11-21
* Start exposing a new COM-lite API (#987)Tim Foley2019-06-19
* Allow interface types to be used inside of structs (#966)Tim Foley2019-05-21