index
:
slang.git
master
Making it easier to work with shaders
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
tests
/
compute
/
interface-shader-param-in-struct.slang
Commit message (
Expand
)
Author
Age
*
render-test: Change D3D12 default to sm_6_5 (#8320)
James Helferty (NVIDIA)
2025-09-02
*
Refresh of disabled WGPU tests (#5614)
Anders Leino
2024-11-21
*
Enable WebGPU tests in CI (#5239)
Anders Leino
2024-10-15
*
Metal compute tests (#4292)
skallweitNV
2024-06-07
*
Warning on lossy implicit casts. (#2367)
Yong He
2022-08-17
*
Update gfx back-ends to handle static specialization (#1826)
Tim Foley
2021-04-29
*
Refactor D3D12 renderer root signature creation (#1779)
Tim Foley
2021-04-01
*
Remove old code paths from render-test (#1760)
Tim Foley
2021-03-17
*
Re-enable `interface-shader-param` tests. (#1614)
Yong He
2020-11-30
*
Unify handling of static and dynamic dispatch for interfaces (#1612)
Tim Foley
2020-11-19
*
Change the policy for entry-point uniform parameters on Vulkan (#1476)
Tim Foley
2020-08-05
*
Change rules for layout of buffers/blocks containing only interface types (#1...
Tim Foley
2020-04-14
*
Remove support for explicit register/binding syntax on TEST_INPUT (#1132)
Tim Foley
2019-11-21
*
Start exposing a new COM-lite API (#987)
Tim Foley
2019-06-19
*
Allow interface types to be used inside of structs (#966)
Tim Foley
2019-05-21