| Commit message (Collapse) | Author | Age |
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* Unify Texture types in stdlib into 1 generic type.
* Fixes.
* Fix.
* Fixes.
* Fix reflection.
* Fix binding reflection.
* Add gather intrinsics.
* Fix gather intrinsics.
* Fix texture type toText.
* Fix intrinsic.
* fix cuda intrinsic.
* Fix project files.
* cleanup.
* Fix.
* Fix.
* Fix sampler feedback test.
* Fix getDimension intrinsics.
* Fix spirv sample image intrinsics.
* Fix test.
* Fix GLSL intrinsic.
* Cleanup.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Compile append and consume structured buffers to glsl.
* Fix.
* Update CI config.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Use scratchData on `IRInst` to replace HashSets.
* Update test results.
* Initialize scratchData.
* Update autodiff documentation.
* Use enum instead of bool.
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Small changes based on review
* Remove the explicit 'nominal' tests
* Made isValueEqual and isEqual on on IRConstant take a pointer
* Small improvements to comments, and clarity of using 'nominal'
* Simplify comparison by just using isTypeOperandEqual as basis for isTypeEqual
* Use cross compile to test half-texture.slang on glsl
* Don't need half-texture.slang.expected
* Fix handling of nominal comparison based on review, ensuring that for nominal insts, they can only be compared by pointer.
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