| Commit message (Collapse) | Author | Age |
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
packing/unpacking. (#8526)
Part of the effort to improve the performance of generated SPIRV code.
The existing lower-buffer-element-type pass works by loading the entire
buffer element content from memory, and translate it to logical type
stored in a local variable at the earliest reference of a buffer handle.
This means that is can generate inefficient code that reads more than
necessary.
Consider this example:
```
struct BigStruct { bool values[1024]; }
ConstantBuffer<BigStruct> cb;
void test(BigStruct v)
{
if (v.values[0]) { printf("ok"); }
}
[numthreads(1,1,1)]
void computeMain()
{
test(cb);
}
```
In IR, the `computeMain` function before lower-buffer-element-type pass
is something like following:
```
func test:
%v = param : BigStruct
%barr = fieldExtract(%v, "values")
%element = elementExtract(%barr, 0)
... // uses %element
func computeMain:
%v = load(cb)
call %test %v
```
The existing lower-buffer-element-type pass will rewrite the bool array
in `BigStruct` into `int` array so it is legal in SPIRV. However, it
does so by inserting the translation on the first `load` of the constant
buffer:
```
struct BigStruct_std430 {
int values[1024];
}
var cb : ConstantBuffer<BigStruct_std430>;
func computeMain:
%tmpVar : var<BigStruct>
call %unpackStorage(%tmpVar, cb)
%v : BigStruct = load %tmpVar
call %test %v
```
This means that the entire array will be loaded and translated to int,
before calling `test`, which only uses one element. It turns out that
the downstream compiler isn't always able to optimize out this
inefficient translation/copy.
This PR completely rewrites the way buffer-element-type lowering is
handled to avoid producing this inefficient code. It works in two parts:
first we turn on the `transformParamsToConstRef` pass for SPIRV target
as well, so we will translate the `test` function to take the `v`
parameter as `constref`. The second part is a redesigned
buffer-element-type pass that defers the storage-type to logical-type
translation until a value is actually used by a `load` instruction.
In this example, after `transformParamsToConstRef`, the IR is:
```
func test:
%v = param : ConstRef<BigStruct>
%barr = fieldAddr(%v, "values")
%elementPtr = elementAddr(%barr, 0)
%element = load(%elementPtr)
... // uses %element
func computeMain:
call %test %cb
```
The new `buffer-element-type-lowering` pass will take this IR, and
insert translation at latest possible time across the entire call graph,
and translate the IR into:
```
func test:
%v = param : ConstRef<BigStruct_std430>
%barr = fieldAddr(%v, "values")
%elementPtr : ptr<int> = elementAddr(%barr, 0)
%element_int = load(%elementPtr)
%element = cast(%element_int) : %bool
... // uses %element
func computeMain:
call %test %cb
```
In this new IR, there is no longer a load and conversion of the entire
array.
See new comment in `slang-ir-lower-buffer-element-type.cpp` for more
details of how the pass works.
This PR also address many other issues surfaced by turning on
`transformParamsToConstRef` pass on SPIRV backend.
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
|
| | |
|
| |
|
|
|
|
|
|
|
| |
Changes default for render-test to sm_6_5.
Since sm_6_5 is the new default, remove the -use-dxil option, add
-use-dxcb option
Remove -use-dxil option from all test cases.
Add -use-dxcb to two tests that needed it.
Fixes #7611
|
| |
|
|
|
|
|
|
|
| |
* Fix HLSL ByteAddressBuffer Load* parameter integer type
* Fix tests
* Fix load with alignment function signature clash
* Fix LoadAligned tests
|
| |
|
|
|
|
|
| |
* Update SPIRV-Tools and fix new validation errors.
* Implement pointers for glsl target.
* Reworked packStorage/unpackStorage code gen to operate on pointers rather than values.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* remove unused resource
* define buffer data
* add vs2022 build presets
* update slang-rhi API usage
* update slang-rhi
---------
Co-authored-by: Yong He <yonghe@outlook.com>
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Fix the type error in kIROp_RWStructuredBufferLoad
In StructuredBuffer::Load(), we allow any type of integer
as the input. However, when emitting glsl code,
StructuredBuffer::Load(index)
will be translated to the subscript index of the buffer, e.g.
buffer[index], however, glsl doesn't allow 64bit integer as the
subscript.
So the easiest fix is to convert the index to uint when emitting
glsl.
* Add commit
|
|
|
Fixes #4062
This change enables wide load/stores for byte-address-buffer backed
resources, when the data is accessed at an offset that is aligned.
**Goals**
- Improve performance by issuing wider instructions instead of sequence
of scalar instructions, for load and stores of byte-address buffers.
- Reduce code-size and readability of the generated shaders.
- Help naive users as well as ninja programmers, generate optimal code.
**Non Goals**
- Help with Structured buffers, or other resources.
- Target compilation time improvements.
**Key changes**
Adds 2 new overloads for Load and Store operations on ByteAddress Buffers.
1. Load / Store with an extra alignment parameter
```
resource.Load<T>(offset, alignment);
resource.Store<T>(offset, value, alignment);
```
2. LoadAligned / StoreAligned with no extra parameter,
with the same signature as orignial Load / Store.
```
resource.LoadAligned<T>(offset);
resource.StoreAligned<T>(offset, value);
```
- This overload will implicitly identify the alignment value,
from the base type T of the elementary unit of the resource.
**Supported resources**
1. Vectors
This can be upto 4 elements, i.e. float -- float4.
2. Arrays
This does not have a limit on number of elements, but on a
conservative estimate, we can limit to few hundreds.
3. Structures
This is used to group a resource of a single type.
```
struct {
float4 x;
}
```
**Code updates**
- Modified byte-address-ir legalize to handle struct, array and vector
kinds of load or store access
- Added custom hlsl stdlib functions to implement all the overloads for Load,
Store etc.
- Added C-like emitter, SPIR-V emitter for handling ByteAddressBuffers.
- Added a new core stdlib function intrinsic to wrap around alignOf<T>().
- Added a new peephole optimization entry to identify the equivalent
IntLiteral value from the alignOf<T>() inst.
- Added tests to check explicit, and implicit aligned Load and Store
operations.
|