diff options
| author | Darren Wihandi <65404740+fairywreath@users.noreply.github.com> | 2025-05-16 13:42:59 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-05-16 10:42:59 -0700 |
| commit | 8683b85c0494db99feb08b6efcdc26dfe006729f (patch) | |
| tree | 6822d8fabc336409b286c854617fd525bd90fcf2 /tests/compute/byte-address-buffer-array.slang | |
| parent | 9dfd5244ad2953753535e82acd05e72e5ab2bc5f (diff) | |
Fix HLSL ByteAddressBuffer Load* parameter integer type (#7117)
* Fix HLSL ByteAddressBuffer Load* parameter integer type
* Fix tests
* Fix load with alignment function signature clash
* Fix LoadAligned tests
Diffstat (limited to 'tests/compute/byte-address-buffer-array.slang')
| -rw-r--r-- | tests/compute/byte-address-buffer-array.slang | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/tests/compute/byte-address-buffer-array.slang b/tests/compute/byte-address-buffer-array.slang index 429d24072..0231919e5 100644 --- a/tests/compute/byte-address-buffer-array.slang +++ b/tests/compute/byte-address-buffer-array.slang @@ -19,21 +19,21 @@ void computeMain(uint3 threadId : SV_DispatchThreadID) { // CHECK-NOT: warning - // CHECK2: float4 {{.*}}[int(2)] = (buffer_0).Load<float4 [int(2)] >(int(0)); - // CHECK2: buffer_0.Store(int(0),{{.*}}); - // CHECK2: float {{.*}} = (buffer_0).Load<float >(int(4)); - // CHECK2: float {{.*}} = (buffer_0).Load<float >(int(8)); - // CHECK2: float {{.*}} = (buffer_0).Load<float >(int(12)); - // CHECK2: float {{.*}} = (buffer_0).Load<float >(int(16)); + // CHECK2: float4 {{.*}}[int(2)] = (buffer_0).Load<float4 [int(2)] >(0U); + // CHECK2: buffer_0.Store(0U,{{.*}}); + // CHECK2: float {{.*}} = (buffer_0).Load<float >(4U); + // CHECK2: float {{.*}} = (buffer_0).Load<float >(8U); + // CHECK2: float {{.*}} = (buffer_0).Load<float >(12U); + // CHECK2: float {{.*}} = (buffer_0).Load<float >(16U); // CHECK2: float4 {{.*}} = float4({{.*}}, {{.*}}, {{.*}}, {{.*}}); - // CHECK2: float4 {{.*}} = (buffer_0).Load<float4 >(int(20)); - // CHECK2: buffer_0.Store(int(16),{{.*}}); - // CHECK2: buffer_0.Store(int(32),{{.*}}); + // CHECK2: float4 {{.*}} = (buffer_0).Load<float4 >(20U); + // CHECK2: buffer_0.Store(16U,{{.*}}); + // CHECK2: buffer_0.Store(32U,{{.*}}); // CHECK3: OpAccessChain // CHECK3: OpLoad %v4float // CHECK3: OpStore buffer.Store(0, buffer.LoadAligned<Block>(0)); - buffer.StoreAligned(16, buffer.Load<Block>(4, 16)); + buffer.StoreAligned(16, buffer.LoadAligned<Block>(4, 16)); } |
