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authorDarren Wihandi <65404740+fairywreath@users.noreply.github.com>2025-05-16 13:42:59 -0400
committerGitHub <noreply@github.com>2025-05-16 10:42:59 -0700
commit8683b85c0494db99feb08b6efcdc26dfe006729f (patch)
tree6822d8fabc336409b286c854617fd525bd90fcf2 /tests/compute/byte-address-buffer-array.slang
parent9dfd5244ad2953753535e82acd05e72e5ab2bc5f (diff)
Fix HLSL ByteAddressBuffer Load* parameter integer type (#7117)
* Fix HLSL ByteAddressBuffer Load* parameter integer type * Fix tests * Fix load with alignment function signature clash * Fix LoadAligned tests
Diffstat (limited to 'tests/compute/byte-address-buffer-array.slang')
-rw-r--r--tests/compute/byte-address-buffer-array.slang20
1 files changed, 10 insertions, 10 deletions
diff --git a/tests/compute/byte-address-buffer-array.slang b/tests/compute/byte-address-buffer-array.slang
index 429d24072..0231919e5 100644
--- a/tests/compute/byte-address-buffer-array.slang
+++ b/tests/compute/byte-address-buffer-array.slang
@@ -19,21 +19,21 @@ void computeMain(uint3 threadId : SV_DispatchThreadID)
{
// CHECK-NOT: warning
- // CHECK2: float4 {{.*}}[int(2)] = (buffer_0).Load<float4 [int(2)] >(int(0));
- // CHECK2: buffer_0.Store(int(0),{{.*}});
- // CHECK2: float {{.*}} = (buffer_0).Load<float >(int(4));
- // CHECK2: float {{.*}} = (buffer_0).Load<float >(int(8));
- // CHECK2: float {{.*}} = (buffer_0).Load<float >(int(12));
- // CHECK2: float {{.*}} = (buffer_0).Load<float >(int(16));
+ // CHECK2: float4 {{.*}}[int(2)] = (buffer_0).Load<float4 [int(2)] >(0U);
+ // CHECK2: buffer_0.Store(0U,{{.*}});
+ // CHECK2: float {{.*}} = (buffer_0).Load<float >(4U);
+ // CHECK2: float {{.*}} = (buffer_0).Load<float >(8U);
+ // CHECK2: float {{.*}} = (buffer_0).Load<float >(12U);
+ // CHECK2: float {{.*}} = (buffer_0).Load<float >(16U);
// CHECK2: float4 {{.*}} = float4({{.*}}, {{.*}}, {{.*}}, {{.*}});
- // CHECK2: float4 {{.*}} = (buffer_0).Load<float4 >(int(20));
- // CHECK2: buffer_0.Store(int(16),{{.*}});
- // CHECK2: buffer_0.Store(int(32),{{.*}});
+ // CHECK2: float4 {{.*}} = (buffer_0).Load<float4 >(20U);
+ // CHECK2: buffer_0.Store(16U,{{.*}});
+ // CHECK2: buffer_0.Store(32U,{{.*}});
// CHECK3: OpAccessChain
// CHECK3: OpLoad %v4float
// CHECK3: OpStore
buffer.Store(0, buffer.LoadAligned<Block>(0));
- buffer.StoreAligned(16, buffer.Load<Block>(4, 16));
+ buffer.StoreAligned(16, buffer.LoadAligned<Block>(4, 16));
}