From 8683b85c0494db99feb08b6efcdc26dfe006729f Mon Sep 17 00:00:00 2001 From: Darren Wihandi <65404740+fairywreath@users.noreply.github.com> Date: Fri, 16 May 2025 13:42:59 -0400 Subject: Fix HLSL ByteAddressBuffer Load* parameter integer type (#7117) * Fix HLSL ByteAddressBuffer Load* parameter integer type * Fix tests * Fix load with alignment function signature clash * Fix LoadAligned tests --- tests/compute/byte-address-buffer-array.slang | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'tests/compute/byte-address-buffer-array.slang') diff --git a/tests/compute/byte-address-buffer-array.slang b/tests/compute/byte-address-buffer-array.slang index 429d24072..0231919e5 100644 --- a/tests/compute/byte-address-buffer-array.slang +++ b/tests/compute/byte-address-buffer-array.slang @@ -19,21 +19,21 @@ void computeMain(uint3 threadId : SV_DispatchThreadID) { // CHECK-NOT: warning - // CHECK2: float4 {{.*}}[int(2)] = (buffer_0).Load(int(0)); - // CHECK2: buffer_0.Store(int(0),{{.*}}); - // CHECK2: float {{.*}} = (buffer_0).Load(int(4)); - // CHECK2: float {{.*}} = (buffer_0).Load(int(8)); - // CHECK2: float {{.*}} = (buffer_0).Load(int(12)); - // CHECK2: float {{.*}} = (buffer_0).Load(int(16)); + // CHECK2: float4 {{.*}}[int(2)] = (buffer_0).Load(0U); + // CHECK2: buffer_0.Store(0U,{{.*}}); + // CHECK2: float {{.*}} = (buffer_0).Load(4U); + // CHECK2: float {{.*}} = (buffer_0).Load(8U); + // CHECK2: float {{.*}} = (buffer_0).Load(12U); + // CHECK2: float {{.*}} = (buffer_0).Load(16U); // CHECK2: float4 {{.*}} = float4({{.*}}, {{.*}}, {{.*}}, {{.*}}); - // CHECK2: float4 {{.*}} = (buffer_0).Load(int(20)); - // CHECK2: buffer_0.Store(int(16),{{.*}}); - // CHECK2: buffer_0.Store(int(32),{{.*}}); + // CHECK2: float4 {{.*}} = (buffer_0).Load(20U); + // CHECK2: buffer_0.Store(16U,{{.*}}); + // CHECK2: buffer_0.Store(32U,{{.*}}); // CHECK3: OpAccessChain // CHECK3: OpLoad %v4float // CHECK3: OpStore buffer.Store(0, buffer.LoadAligned(0)); - buffer.StoreAligned(16, buffer.Load(4, 16)); + buffer.StoreAligned(16, buffer.LoadAligned(4, 16)); } -- cgit v1.2.3