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2025-04-09Get real value for typeAdapter (#6762)Gangzheng Tong
* Get real value for typeAdapter When the type is mismatch and typeAdapter is used, get the real value from typeAdapter so that we don't get nullptr for irValue. This fixes the assert if uint is used for SV_VertexID, which is an int in the system binding semantic. Fixes: #6525 * Add test case; add nullptr check
2025-04-04Do no fail on missing no_diff annotation on non-differentiable (inputs and ↵Ellie Hermaszewska
output) function outputs (#6737) Closes https://github.com/shader-slang/slang/issues/6632
2025-04-04fix(d3d11): correct parameter in VSSetConstantBuffers1 from uavCount … (#6690)Harsh Aggarwal (NVIDIA)
* fix(d3d11): correct parameter in VSSetConstantBuffers1 from uavCount to cbvCount (fixes #6531) Root cause - Incorrect parameter passing in slang-rhi 1. slang-rhi #281 - Add the correct cbvCount for setting Constant Buffer 2. Prevent render tests from overwriting reference images * Add missing tests/render/multiple-stage-io-locations.slang.3.expected.png * Add more expected images from texture2d-gather * Add new option: skipReferenceImageGeneration For Github CI we set this to true - So we don't overwrite the expected images --------- Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
2025-03-12Migrate render-test away from deprecated compile request API (#6514)Anders Leino
* Add a simple interface parameter test Since there's no documentation, it's nice to have a simple test case in order to experiment with this feature of the testing framework. * Add shader entry point attributes to tests * Fix specialization arguments for tests - Add some missing arguments - Rremove one extraneous argument. * Stop using deprecated compile request in render-test Use a session object instead of the deprecated compile request object. This closes issue #4760.
2025-03-06Fix lowering of `extern` types with defaults. (#6512)Yong He
* Fix lowering of `extern` types with defaults. * Fix test. * Fix test.
2025-03-06Update SPIRV-Tools and fix new validation errors. (#6511)Yong He
* Update SPIRV-Tools and fix new validation errors. * Implement pointers for glsl target. * Reworked packStorage/unpackStorage code gen to operate on pointers rather than values.
2025-02-28Allow partial specialization of existential arguments. (#6487)Yong He
* Allow partial specialization of existential arguments. * Fix. * Add test case for improved diagnostics. * Fix compile error. * Fix tests. * Fix. * Fix test. * Fix compile issue. * Fix typo. * Address comment.
2025-02-28Fix member lookup in left hand side of `where` clause. (#6490)Yong He
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
2025-02-27Fix regression in float to bool conversion. (#6497)Yong He
2025-02-27update slang-rhi (shader object refactor) (#6251)Simon Kallweit
* remove unused resource * define buffer data * add vs2022 build presets * update slang-rhi API usage * update slang-rhi --------- Co-authored-by: Yong He <yonghe@outlook.com>
2025-02-27Map `SV_InstanceID` to `gl_InstanceIndex-gl_BaseInstance` (#6468)Yong He
* Map `SV_InstanceID` to `gl_InstanceIndex-gl_BaseInstance` * Fix ci.
2025-02-27Allow `.member` syntax on vector and scalars. (#6424)Yong He
* Allow `.member` syntax on vector and scalars. * Fix. * fix. * Fix. * update comment. * Fix tests. * Fix warning. * Add more tests.
2025-02-26Fix regression when using Atomic<T> in struct. (#6472)Yong He
2025-02-18Add warning for ignored binding attributes on uniforms (#6373)Mukund Keshava
Fixes #4251 When binding attributes (like [[vk::binding]]) are specified on uniforms that get packed into the default constant buffer, these binding attributes are effectively ignored since the uniform will always be placed at descriptor set 0, binding 0. This can be confusing for users who expect their explicit bindings to take effect. This change adds a new warning (71) that informs users when their binding attributes on uniforms will be ignored, and suggests declaring the uniform inside a constant buffer to preserve the explicit binding. The warning helps users understand: 1. Why their binding attribute isn't having the expected effect 2. That the uniform is being packed into the default constant buffer 3. How to fix it by using a constant buffer declaration Added test case in tests/bugs/binding-attribute-ignored.slang to verify the warning behavior. Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
2025-02-12Allow LHS of `where` to be any type. (#6333)Yong He
* Allow LHS of `where` to be any type. * Register free-form extensions when loading precompiled module. * Fix test. * Fix. * Fix `as<IRType>`. * try fix precompiled module test.
2025-02-05Use two-stage parsing to disambiguate generic app and comparison. (#6281)Yong He
* Use two-stage parsing to disambiguate generic app and comparison. * Typo fix. * Update doc.
2025-02-05Feature/initialize list side branch (#6058)kaizhangNV
* SP004: implement initialize list translation to ctor - We synthesize a member-wise constructor for each struct follow the rules described in SP004. - Add logic to translate the initialize list to constructor invoke - Add cuda-host decoration for the synthesized constructor - Remove the default constructor when we have a valid member init constructor - Disable -zero-initialize option, will re-implement it in followup (#6109). - Fix the overload lookup issue When creating invoke expression for ctor, we need to call ResolveInvoke() to find us the best candidates, however the existing lookup logic could find us the base constructor for child struct, we should eliminate this case by providing the LookupOptions::IgnoreInheritance to lookup, this requires us to create a subcontext on SemanticsVisitor to indicate that we only want to use this option on looking the constructor. - Do not implicit initialize a struct that doesn't have explicit default constructor. Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2025-01-29Update SPIRV submodules and fix tests (#6222)Jay Kwak
2025-01-28Delete invalid ASSERT in `isTypeOperandEqual`. (#6196)Yong He
2025-01-15Inline global constants that contains opaque handles for legalization. (#6098)Yong He
* Inline global constants that contains opaque handles for legalization. * Add diagnostics on opaque type global variables. * Fix. * Fix test.
2025-01-14Fix simplify if-else (#6077)cheneym2
* Fix simplify if-else The if-else optimization observes that at if at least one true/false block is merely an unconditional jump to the after block, that the whole if-else can be replaced with a jump to the after block. But it's important to copy the phi arguments from the aforementioned unconditional jump, rather than what is present in the 'true' block, since the 'true' block might actually just be the after block itself. Below, the ifElse() would be replaced with an unconditional jump to block %39, but with the `phi` arguments copied from the branch to %29, which is an unrelated block. ifElse(%38, %39, %40, %39) block %40: unconditionalBranch(%39) block %39: unconditionalBranch(%29, 0 : Float) block %29( [nameHint("ret")] param %ret : Float): Fixes issue #5972 * format code --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> Co-authored-by: Yong He <yonghe@outlook.com>
2025-01-07Lower varying parameters as pointers instead of SSA values. (#5919)Yong He
* Add executable test on matrix-typed vertex input. * Fix emit logic of matrix layout qualifier. * Pass fragment shader varying input by constref to allow EvaluateAttributeAtCentroid etc. to be implemented correctly.
2025-01-07 Check whether array element is fully specialized (#6000)kaizhangNV
* Check whether array element is fully specialized close #5776 When we start specialize a "specialize" IR, we should make sure all the elements are fully specialized, but we miss checking the elements of an array. This change will check the it. * add test * add all wrapper types into the check * add utility function to check if the type is wrapper type --------- Co-authored-by: zhangkai <zhangkai@zhangkais-MacBook-Pro.local> Co-authored-by: Yong He <yonghe@outlook.com>
2024-12-11Fix the logic to determine whether lower generic pass should run. (#5837)Yong He
2024-12-10Enable exprs for GLSL binding layout qualifiers (#5807)Darren
* Allow glsl set and binding layout qualifiers to be compile time integer exprs * add new tests * add comments * cleanup on asserts * addressed review comments and cleanup * fix missing set expr in test * fixed tests and cleanup --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-12-10Create scope for synthesized property decl. (#5817)Yong He
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
2024-12-10Don't emit a warning when implicit casting from known in-range int lit to ↵Yong He
half. (#5814) Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
2024-12-09Allow pointers to existential values. (#5793)Yong He
* Fix pointer offset logic and add executable tests. * Fix. * Fix test. * Add existential ptr test. * Allow pointers to existential values. * Fix. * Fix. --------- Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
2024-12-09Fix crash during emitCast of attributed type, allow MaxIters to take ↵Yong He
linktime const. (#5791) * Fix crash during emitCast of attributed type. * Allow [MaxIters] to take link time constants. --------- Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
2024-12-06Implement explciit binding for metal and wgsl. (#5778)Yong He
* Respect explicit bindings in wgsl emit. * Implement explciit binding generation for metal and wgsl. * Update toc. * Fix warnings in tests. * Fix tests. --------- Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
2024-12-04WGPU: Add new test and explanation for disabled test (#5731)Anders Leino
* Add buffer swizzle store test using structured buffers This helps to address #5612 * WGPU: Add explanation for tests/bugs/buffer-swizzle-store.slang This closes #5612. * Manual formatting fix * format code --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2024-11-22Don't treat StrcturedBuffer<IFoo> as a specializable param. (#5645)Yong He
* Don't treat StrcturedBuffer<IFoo> as a specializable param. * Fix RHI.
2024-11-21Add datalayout for constant buffers. (#5608)Yong He
* Add datalayout for constant buffers. * Fixes. * Fix test. * Fix glsl codegen. * Update spirv-specific doc. * Fix test. * Fix binding in the presense of specialization constants. * address comments. * Add a test for constant buffer layout.
2024-11-21Refresh of disabled WGPU tests (#5614)Anders Leino
Some tests are now passing and are enabled. Other tests are still failing, but are given comments categorizing the failures. Tests in the 'Not supported in WGSL' category are also removed from the expected failures list. (Though they are still kept disabled for WebGPU, of course.) This closes #5519.
2024-11-20Fix WGPU test by provding TEST_INPUT for outputBuffer (#5611)Anders Leino
This makes tests/bugs/shadowed-lookup.slang pass on WGPU. The underlying issue seems similar to #5277.
2024-11-08Require GL_EXT_samplerless_texture_functions only if needed (#5527)cheneym2
* Require GL_EXT_samplerless_texture_functions only if needed This extension is only necessary when using texture functions on non-combined texture/samplers. Fixes #5518
2024-11-07Fix user-attribute-lookup wgpu crash (#5510)cheneym2
The WGPU backend was crashing because of the unbound sampler state. Fix the test by adding a test sampler. Issue 5277 Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
2024-11-07Enable a bunch of WGPU tests (#5513)Anders Leino
This closes issue #5505.
2024-11-06Fix IntVal unification logic to insert type casts + buffer element lowering ↵Yong He
regression. (#5508) * Fix IntVal unification logic to insert type casts. * Fix regression.
2024-11-06Fix WGSL parameter block binding. (#5500)Yong He
* Fix WGSL parameter block binding. * Re-enable tests. * Update failure list. * Fix entrypoint parameters. * Update tests. * Enable stat-var test.
2024-11-06Make various parameters and return types require specialization when ↵Anders Leino
targeting WGSL (#5483) Structured buffer types translate to array types in the WGSL emitter. WGSL doesn't allow passing runtime-sized arrays to functions. Similarly for pointers to texture handles. Also, structured buffers (runtime-sized arrays) cannot be returned in WGSL. This closes issue #5228, issue #5278 and issue #5288 by enabling specialized functions to be generated in these cases, in order to work around these constraints.
2024-11-05Fix issue of infinity float literal (#5489)kaizhangNV
* Fix issue of infinity float literal * add parameters for the test * Correct the way to construct inf and nan In WGSL, expression of "1.0/0.0" is not allowed, it will report compile error, so to construct infinity or nan, we have to assign the float literal to a variable and then use it to bypass the compile error. By doing so, we add getInfinity and getNan functions to the builtin prelude to wgsl. --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-11-04Various WGSL fixes. (#5490)Yong He
* [WGSL] make sure switch has a default label. * Various WGSL fixes. * Update rhi submodule commit * format code * Remove unnecessary DISABLE_TEST directive on not applicable test. * Matrix comp mul + `select`. * Legalize binary ops for wgsl. --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
2024-10-30Constant-fold for the type-casting in switch-case labels (#5436)Jay Kwak
2024-10-29Use Offset instead of ConstOffset for GLSL function textureGatherOffset (#5426)Jay Kwak
* Use Offset instead of ConstOffset for GLSL function textureGatherOffset This commit changes to use `Offset` option on OpImageGather instruction when translating `textureGatherOffset` to SPIR-V code. Interestingly GLSL allows the offset value to be a variable not constant just for the function `textureGatherOffset` while all other offset variants of texture sampling functions require the offset to be a constant value. From a few experiments, I found that the spirv-optimizer changes `Offset` to `ConstOffset` if the offset is a compile-time value. I also found that when the offset value is zero, it changes to `None` with no offset value.
2024-10-28Replace the word stdlib or standard-library with core-module for source code ↵Jay Kwak
(#5415) This commit changes the word "stdlib" or "standard library" to "core module" in the source code.
2024-10-20Properly check switch case. (#5341)Yong He
2024-10-19Remove use of Variable Pointer capability. (#5352)Yong He
* Remove use of Variable Pointer capability.
2024-10-17Cleanup atomic intrinsics. (#5324)Yong He
* Cleanup atomic intrinsics. * Fix. * Fix glsl. * Remove hacky intrinsic expansion logic for glsl image atomics. * Fix all tests. * Fix. * Add `InterlockedAddF16Emulated`. * Fix glsl intrinsic. * Fix.
2024-10-15Fix type checking on generic extensions. (#5316)Yong He
Add fcpw library to test suite.